I'll go to sleep. I spent a lot of my day having a rocket flying, some missiles and asteroids to shoot. I have a symbolic victory condition when you shoot enough asteroids.
I hope I'll succeed to make good sounds tomorrow.

So, I have it working enough to see a little game play.
Still needs alot of polish. Start Screen, Playagain Screen, High Score Stuff, maybe some bonus ups.
That being said, this is the hearty of the game and gives you a good idea of how it works.

A game where you control the gravity. Main mechanics and sprites are completed. I'll submit it after making better designed levels and more sprites, especially as spaceship props.
Any way to embed this here?
Youtube link
Just thought I would stream my development on YouTube
https://www.youtube.com/live/gVnAxjshROo?si=aOcLju9j2v74J0sE
Hello everyone !
I'm in. I'll use Inkscape / Haxe / ESpir (custom framework based on HaxeFlixel) and I'll try to create a shoot'em'up with a rocket similar to the talkyIO one (those who knows, knows).
I spent the evening trying to find an idea interesting and doable, from tycoon game of small platform that must produce thrust with hydrogen and oxygen to rubber ball you launch from a big skytower passing by falling sand games, that was hard to find a sweet spot between interesting and that can be developped in a week end.
In the last LudumDare I had a game playable the saturday night, and that's very good to have a day to polish it (as opposed as being able to play the game for the first time 15minutes before the end). So a shoot em up should be a good scope.
I finished my first assets, now I'll implement the rocket.


Working a planet placing puzzle game.
All of the basic rendering code, controls and basic placing/removing mechanics are done.
I also have the fully developed idea in mind already.
Pending:
I haven't gotten to writing any code yet since I had to handle some other random stuff before starting. I did get almost all the art and level design done though.

The game idea is extra silly this time. The stream chat voted 90% in favor of restricting me to a 4 color palette.
Hi everyone! I've done a handful of game jams of different types over many years, so excited to hop in to this one! Just need to remember to keep the scope small haha
I'll be using Godot/GDScript, and likely Aseprite for pixel art. For sound/music I'll have to see what fits as the prototype progresses!
Good luck everyone!
Hey guys,
I'm French btw, so sorry for my eng. I just saw that this game jam exist, so i will try my best :) !
I'm java developper, i will do all the game in java, without lib. Everything will be do by me, the assets will be draw by Photoshop.
Good luck and have fun !