As much as I'd love to work through the night, some things are better slept on and approached with a fresh head. I spent the past few hours setting things up and coming up with my idea, I'm reasonably happy with the outline of it. I still have to piece together the interactions of gameplay but I'm confident I can solve that tomorrow.
For now, I'm off to bed but tomorrow shall be full of coding and arting!
Got my idea down and got atleast something on screen…
I just hope I can finish it before the deadline.
See you guys tomorrow :D
Fruitful evening this one! Decided to go with a simple visual novel. Character design is in place and the story is at a good point, and everything is looking good for now.

We decided to make fully 3d game )
And my buddy has a wife who wants to take part too )
So we make her to draw a concept art:
After almost 2 hours of thinking, I have locked down my concept.
I will be working on an Unfolding game, centering around the research for the Eternal Life.
As you work to reach your goal, you will need to find ways to gain money to make it further.
(Further information in the pastebin: https://pastebin.com/vazmu2H0)
As previously mentionned, I am streaming the event on my side. (Although I am currently muted)
After one-hour's thinking, I've finally got my idea about the theme Alchemy! So it's basically a 2D parkour game, which obstacles and enemies are elimiated with potions - you may have known already: potions need to be produced with your mastered alchemy skils
So here's my gameplay design, if you are interested:

I finished the player/weapon animation a while ago and I just finished up the first tileset!

Did it change?

Could be worse. Or could it?