Excellent game, the 1st spot on the Innovation rating category was well deserved! Having us actually study the letter shapes on our keyboard was a fun experience.
I'm not sure I would have figured out the last level without @thrainsa's input, that was pretty original as well.
I really like how there are several solutions to each level, for instance in the screen near the ending when you have to go below the wall then up again, I managed to pull off a I/O/H combination (with only 1 HP remaining :P) but I have no idea if that was the "original solution".
With more contents I assume each player would eventually come up with helpful combinations to learn and reuse according to each situation, which could be pretty cool. I've read that you're already working for a post-compo version with a lot more puzzles, I'm really curious to see more cool stuff being made around this core mechanic!
Excellent game, the 1st spot on the Innovation rating category was well deserved! Having us actually study the letter shapes on our keyboard was a fun experience.
I'm not sure I would have figured out the last level without @thrainsa's input, that was pretty original as well.
I really like how there are several solutions to each level, for instance in the screen near the ending when you have to go below the wall then up again, I managed to pull off a I/O/H combination (with only 1 HP remaining :P) but I have no idea if that was the "original solution".
With more contents I assume each player would eventually come up with helpful combinations to learn and reuse according to each situation, which could be pretty cool. I've read that you're already working for a post-compo version with a lot more puzzles, I'm really curious to see more cool stuff being made around this core mechanic!