Brave Sir Javalon was summoned by the king to climb the tower of Doom, where an old hag had locked up the princess. Dreaming of a bride as per many a stories told, the knight took the challenge and climbed the thousands of flights of stairs…
But once he had reached the top, he soon realized the witch had everyone fooled. The enchanted tower was endless and the stairs started to fade away under the hero's feet…
With only one option remaining, Sir Javalon jumped out the window and started to skate the monster infested vines on the outside of the tower, trying to reach the bottom and safety…
|LEFT ARROW||Slow down or rotate when airborn|
|RIGHT ARROW||Speed up or rotate when airborn|
|UP ARROW||Normal jump|
|SPACEBAR||Ultimate jump (when air meter is filled up)|
|LEFT CONTROL||Attack obstacles and monsters|
Your shield will take damage, but it also regenerates over time !
Use your sword (left ctrl) to destroy obstacles and enemies before crashing into them
Try to save your ultimate air for when you are skating at high speed, it will lead to more points !
The more rotation you can pull off during air time, the more points you receive
If you wonder how I was able to wrap the entire game on a cillinder :
--> The game is actually completely 2D, but I used a secondary camera that rendered the image to a texture. Then I applied said texture onto a cillinder 3D object ! This was pretty experimental, which also caused some of the sprites to look off scale (which they are in a way).
As always, scope creep is a very nasty thing especially during game jams. There was the intention (the spritework is already in the game files actually) to have "Ultimate Air" time give key combinations and options for various stunts and tricks. Due to time constraints (and me doing this SOLO) this was ultimately removed.
A leaderboard was also scheduled, but removed in the end.
After figuring out the controls it was pretty cool, it's a little easy to score points while doing nothing + the air boost comes really quick. I love the idea of this knight going sheild surfing and slicing up some baddies. The art looks good but the pixel resolution changes across the different assets which is a little strange.
High Score: 14414.91
Longest Air Time: 31.59
Could be a lot of fun but I really struggled with figuring out when too attack and ended up just spamming the attack button as I crashed into things. Ultimate air time confused me a lot as it really slowed me down and I struggled to navigate with the controls.
If there physics felt more refined and the controls didn't feel as deteched this could be very fun and I thought it was a rather original idea.
The sounds were a lot of fun though!
Great concept, love the graphics and sounds. The gameplay was rough for me though, hard to get into a flow, which is what I'd hope for in an infinite runner style of game like this. With some adjustments around the game play and level generation you could foster a good flow state pretty well from what you have already. Perhaps making the whole thing a little less steep or breaking blocks on collisions in addition to the player taking damage. Fun overall, the adjustments to allow for better flow would definitely take more time and iteration than a game jam really allows for.