juicy ZESTY bitter SWEET

Note: The itch.io page includes Downloads for Windows, macOS, and the Source Code.

A game where you cast spells on food to make more money at your Restaurant.

Voting results

Overall
27th
5.000
Graphics
27th
3.818
Audio
20th
4.636
Gameplay
26th
4.636
Originality
16th
6.364
Theme
24th
5.727

This game entered in the Solo competition (37 entries).

Info

A game where you cast spells on your Food to make it taste better

Links

itch.io GitHub

Author

oriondark7

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Comments (5)

Ztuu
22 days ago

The font in the controls section is kinda messed up which made it a bit hard to read. There were letters missing, I'm not sure what happened.
Overall it's a good idea, I see what you were going for. I thought that you could assign a max of 4 spells of any type to a dish but it seems you can do up to 4 in each? I think this leads to too many combinations and then it's hard to nail down the right dish even after a few tries.
Also those customers are harsh. So what if it's a 6/10, you should still pay something haha. It was cool though, it worked really well.
Very impressed with the upgrades shop and all the different options!
I think the sound effects could be improved. Because it's a game it should stray from reality somewhat and I think just some music or something would be better than ambient cafe sounds. I liked the ding of the bell though.
Overall good entry :)

ValdeTheAssetMan
21 days ago

I genuinely couldn't figure out how to play the game since the tutorial text was incredibly jumbled up and had weird kerning. Seems like there was some effort put in.

oriondark7
20 days ago

@ValdeTheAssetMan @Ztuu Thanks for the feedback. I had some technical difficulties with the How to Play Screen at the last minute, and when I converted it online from an Illustrator file to a PNG, the original font I used was lost, and a lot of the letters were erased for some reason, and I had no time to fix it. Sorry about that!

ValdeTheAssetMan
20 days ago

@oriondark7 Ah, thats fair enough

Aurel300
15 days ago

Somehow I read through the tutorial. I think the most important aspect to improve in this game would be the flow. Games like Cook, serve, delicious! are fun because you need to be quick and efficient at tasks in a time-constrained, hectic day. So in this game – why click on the customer? Why click on the oven, cutting board, or microwave, since they all do the same? Why allow the player to reset spells? Why click on the customer after I made the food? A lot of these interactions are a bit useless from the player's point of view, unless the game dramatically picks up the pace later – I only played through days 1–3, after which I stopped, because I felt the days were very slow and there was no more challenge.

(Obviously not all cooking games have to be like CSD!)

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