juicy ZESTY bitter SWEET

Note: The itch.io page includes Downloads for Windows, macOS, and the Source Code.

A game where you cast spells on food to make more money at your Restaurant.

Voting results

Overall
27th
70%
5.000
Graphics
27th
70%
3.818
Audio
20th
51%
4.636
Gameplay
26th
68%
4.636
Originality
16th
41%
6.364
Theme
24th
62%
5.727

This game entered in the Solo competition (37 entries).

Comments (5)

Ztuu
 • 1 year ago • 

The font in the controls section is kinda messed up which made it a bit hard to read. There were letters missing, I'm not sure what happened.
Overall it's a good idea, I see what you were going for. I thought that you could assign a max of 4 spells of any type to a dish but it seems you can do up to 4 in each? I think this leads to too many combinations and then it's hard to nail down the right dish even after a few tries.
Also those customers are harsh. So what if it's a 6/10, you should still pay something haha. It was cool though, it worked really well.
Very impressed with the upgrades shop and all the different options!
I think the sound effects could be improved. Because it's a game it should stray from reality somewhat and I think just some music or something would be better than ambient cafe sounds. I liked the ding of the bell though.
Overall good entry :)

ValdeTheAssetMan
 • 1 year ago • 

I genuinely couldn't figure out how to play the game since the tutorial text was incredibly jumbled up and had weird kerning. Seems like there was some effort put in.

oriondark7
  • 1 year ago • 

@ValdeTheAssetMan @Ztuu Thanks for the feedback. I had some technical difficulties with the How to Play Screen at the last minute, and when I converted it online from an Illustrator file to a PNG, the original font I used was lost, and a lot of the letters were erased for some reason, and I had no time to fix it. Sorry about that!

ValdeTheAssetMan
 • 1 year ago • 

@oriondark7 Ah, thats fair enough

Aurel300
 • 1 year ago • 

Somehow I read through the tutorial. I think the most important aspect to improve in this game would be the flow. Games like Cook, serve, delicious! are fun because you need to be quick and efficient at tasks in a time-constrained, hectic day. So in this game – why click on the customer? Why click on the oven, cutting board, or microwave, since they all do the same? Why allow the player to reset spells? Why click on the customer after I made the food? A lot of these interactions are a bit useless from the player's point of view, unless the game dramatically picks up the pace later – I only played through days 1–3, after which I stopped, because I felt the days were very slow and there was no more challenge.

(Obviously not all cooking games have to be like CSD!)

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Info

A game where you cast spells on your Food to make it taste better

Links

itch.ioGitHub

Author

oriondark7