An unfinished wizard-school adventure
I had way less time for it than I should have had - this project was a lot of fun and I wasn't running out of ideas, but other stuff got in the way. I was able to place some NPCs and objects in the left lower floor of the building and finished the cameras for walking around the park. Second floor and other rooms are empty and there is no interaction and no dialogue.
You can still walk around to not miss out on the amazing soundtrack. ;)
Controls - Arrow Keys
Intresting walking simulator. I was about to comment "were is the game?" but then I read the description. I would have liked having the graphics dialogue opened up. The game pushed my CPU over 200% (2 full cores), I suspect that either Vsync was disabled (so it pushed crazy amounts of FPS) or the post processing was really high (I have an integrated GPU so I often run things at 960x540).
I really liked the graphics, the vignette was a bit to much for my liking.
I would have liked there to be some gameplay, but I do understand the more game then time issue well.