Astronaut stranded on an abandoned station has to fall off to find a way home.
Scenario
An astronaut is trapped in an infinite series of space station platforms and must escape either by unlocking a portal or finding a spaceship.
Description
The game, as it stands, is basically just a series of dice rolls. I was thinking of adding an objective (e.g. fix the spaceship or unlock the portal), more pickup/resource types, predictable movement to and from "stations", interactions with the aliens and portal models etc but I can't (yet) get all that done over a weekend :)
Basically, you can collect pickups (which help unlock 'portals'), and use the pads to fall off (falling in space -- which actually doesn't make much sense) in a random direction to another random platform. Some platforms have 'aliens' in them (game over), other have 'portals' (win, if you have collected enough pickups) or a spaceship (win). The controls are physics based (and weird) because I couldn't get the CharacterController to work properly.
This is my first attempt at game development as well as my first time participating in a game jam. I had to learn Unity as I worked on this so I'd love feedback and advice on the best way to learn :).
The theme -- Falling -- made me think that it'd be fun to have the player fall forever in a Pacman-like-world (creating a closed world turned out to be quite simple actually).As a newbie, I had to settle for messing around with rigid bodies, gravity and forces in Unity -- which was a lot of fun!
Assets
The models are from OpenGameAssets (https://opengameart.org/content/space-kit). The skybox and sound files are also from there (I don't have the exact links -- I used CC0 sounds from the first page when you search for audio).
@SadaleNet Yeah, I should've made clear that the game is basically just a series of dice rolls :). I did want to let the player make more consequential choices but I never got around to it because I couldn't get it done in the time I had.
@psevrain I got a bit bogged down in technical details and didn't put much thought into gameplay. Which is an obvious mistake in hindsight. A puzzle is an interesting idea :)
Thanks for the feedback :).
Congrats on making a thing, that is a hurdle too high for many.
There is little to comment on the design, because it is an afterthought, but I can give a few pointers when it comes to a character controller:
Hopefully some of that is new and helpful.
Cheers!
For once I thought that there was any sort of strategy of playing this game. However, after retrying for a couple of times, I guess I was mistaken. Apparently it's a game of luck.
Anyway, it isn't a bad one for the first game. In fact, I think it's far better most other people's first games. Have fun learning game development! :)
Perhaps I'm having a slow machine. I tried out the WebGL one and it's a bit laggy here. Anyway it's still playable.