Ascent is a platforming game (I know right, bet no-one thought of that idea for the theme of "falling") in which you scale a series of increasingly taller buildings. Don't fall down or you'll be in for a long drop to the bottom, but don't hang around too long or you'll freeze to death. Campfires will warm you up and save your progress, so keep an eye out for those! I loooove feedback, so don't hold back on telling me what I can "improve" on.
Note: 1.0.0 and 1.0.1 and pre deadline. 1.0.3 was released a little while after the end of the release hour. It's much less laggy and whatever however, so do with that what you will.
Thanks for the feedback! I was going to try and improve some of the more precise movement but ran short of time :(
Yeah, I didn't make it very clear did I? I wanted to add a proper tutorial but didn't pace the game's development properly so all I could do was add a little hint on a wall
Really nice game. I liked the game and tried to speedrun it. I failed bcs I had a problem with one specific platforming point. Also the controlls are a bit fast ( I fell off the platforms trying to move on them) The graphics were really great (especially the background) and reminded me on LIMBO. Really great game
@DrSkort Thanks for the feedback! If I ever make a platformer for one of these again increasing friction will be one of the things I remember to do. Glad you liked the aesthetic, I was going for a calm solemn mood inspired by the pouring rain and fog going on outside during the contest.
I like the core idea of a platformer where your main concern is not to fall too much. I don't know if you're familiar with N, but that has a similar conceit. I did finish the game, but I did find a few things really frustrating throughout playing it:
I'm sorry to be so critical of this game. I like the level design and I love the aesthetic - it's simple and crude but has plenty of charm and a good color scheme. (Like you mentioned, adding a simple rain animation and a fog overlay would have helped, too, but I understand you didn't have time.) The mechanics here aren't strictly bad, but they do need a bit of tweaking. I hope that helps.
EDIT: I can't seem to close the game by closing the main window, until the end of the game.
@amras Thanks for your feedback! When I say "increasing friction" I mean having the player lose horizontal momentum more quickly (I don't know why I said friction before lol) but I see your point. I considered walljumping but didn't have time to implement it. As for restarting from a checkpoint, that probably would have been good to add in retrospect, oh well, there's always next time.
Fun fact: I actually did spent some time creating a rain (and snow!) overlay system, but removed it because I thought it caused lag. It's still in the game though if you edit some map data, I think.
I see you're a fellow Pygame user. :D
I don't know how to describe it, but I got stuck on a part where there was a big gap that I barely couldn't make it across. I'm guessing I must be missing something.
The game itself isn't super innovative (which I believe you are aware of). I don't know why, but I found it aesthetically pleasing. The lack of music seemed to help with that, but I think it would've been a bit nicer with some slow, quiet, and low pitched music.The whole freezing mechanic seemed like something you added on to try to make the game more interesting, but it ends up feeling a bit out of place. The platforming feels pretty good (and I normally don't like momentum based movement). The physics seemed a bit inconsistent though.
Good work though!