Your hot air balloon is falling !
Your hot air balloon is falling !
Pick up the crates and barrels to throw them away from the basket.
But beware not to remove too much of them too otherwise you'll go too high and freeze !
Controls :
Joystick / WASD / ZQSD / Arrows to move
A / Space to pick up or throw
LT / RT / Shift to sprint
Warning for ratings :
the 3D Assets and the music aren't from us but everything aside is !
Very cool use of the theme. The music and graphics choices were good. I'm guessing that there is a max score possible around 50, because those crates start coming in way too fast to handle. One note on the character movement, You should make sure you normalize the vector, because currently it seems like you go a lot faster when moving diagonally.
This was a cool take on the theme. Game seems to work well and its a good play on the theme. Shame you didnt make the assets yourself but I understand a character would've been tough to put together in the time. Things went a bit weird when I fell off a couple of times but other than that it seems to work properly. I think it was a good idea having a cap on the player being too light as well as too heavy. Overall a cool unique game!
I found this idea pretty interesting. The game itself was pretty simple. (I'm guessing that's what you were going for.) I found the physics around the edge of the "basket" a bit glitchy. I would phase through the "basket" sometimes and then bounce upwards. (I believe the bounce was intentional.)
Just so you know, you should probably opt-out of graphics if you didn't make all of your assets.
According the the Alakajam Solo/Team division rules found here, I believe assets used as you used them aren't allowed:
Graphical asset reuse: You must make all your graphical assets during the event. Creative use of existing assets ("derivative work") is acceptable, as long as you list the original assets in your entry page, for the raters to appreciate.
If you're confused about what it means by "derivative work", I think the Ludum Dare's rules explain it. The Alakajam uses very similar rules, so I'm pretty sure that what the Ludum Dare says about derivative work is accurate.
I was also wondering if you accidentally opted out of audio instead of graphics. Your description says that everything aside from the 3D assets were made by you guys. That implies that you made the music.
Good job though!
This game was in a word 'cute' The difficulty definitely gets over the top later on, but the game is fun in that way. Such a rad idea you guys had with the 'falling' theme. Well done!