this is a consept i have been thinking of implementing for some time, it has nothing to do with the theme (i wanted to test if i can do this in a game jam time limit).
the idea is simple create a game that is simple to play and expand(in devlopment), mechanics can be built upon and the level design is modular in a way that alot of levels can be created with the same mechanics easily .
i wanted somthing simple that can become complex over times "starts simple". in devlopment terms always keep it simple to add new consepts and level.
how to play:
move with the arrow keys or "wasd", collect yellow orbs, avoide enemies touch.
the game has 5 stages first 2 are easy.
programming: java, slick2d and my framework based on slick2d
paint.net for graphics
my sprite maker for sprites (unpoblished yet)
thing i didnt have time for:
*music and sound efects
*levels loaded from text files
problem and things i learnd:
first thing i realy need to improve my collision detection, this one gave me the most problem, which i will fix in post mortom, the rest was easy, also i will implement a new tilemap librery to my framework.
the most important thing those game jams taught me is time mangement and scope. i learnd the hard way you cant make a complex game in two days.
and of course tell me what you think