Business Continues Below

Clear floors choke-full of enemies and raise your skyscraper.

Clear floors choke-full of enemies and raise your skyscraper.

How many floors can you build?

CONTROLS:

WASD to walk
SHIFT to run
R to reload
LEFT MOUSE BUTTON to fire

Music by Kevin Macleod

Voting results

Overall
11th
67%
5.409
Graphics
8th
47%
6.318
Audio
12th
73%
4.368
Gameplay
10th
60%
4.955
Originality
12th
73%
5.045
Theme
12th
73%
4.636

This game entered in the Team competition (15 entries).

Comments (8)

Caique Assis
(@caiqueassis) • 6 years ago • 

I've reached 7 floors! Judging by the size of my building compared to others, looks like I've smashed the competition and my building is the highest one in the city hehehe

I love the reload sound effect. I only think movement is a bit sluggish (even when running), and one of the floors didn't have enemies on it, and I could go straight to the next one.

Also, sometimes it was hard to check where the shots were coming from, or the enemies were simply too easy to deal with.

Other than that, nice concept. Judging by the name of the game, I wasn't expecting a shooter!

Akselmo
 • 6 years ago • 

Movement is a bit sluggish, but otherwise I enjoyed the game. Like the people before me, I was expecting a city builder. Neat idea and well made game!

Kleinzach
 • 6 years ago • 

The art and music were really enjoyable. I felt that the gameplay got bogged down as it didnt really change as you got further. Some sort of escalating difficulty would have been welcome, but after 20 floors still at 80 health I just decided to die to see the end.

Cool concept with the rising skyscraper, but I was a little bummed that you couldn't see how hight it was until the end because you are always at the same height.

remiv
 • 6 years ago • 

Wery beautiful game, and the music is nice. It would have been nice to have new amunition from time to time.

ferter
 • 6 years ago • 

looks cool, did you make the music?

dorkulon
 • 6 years ago • 

I like the concept. Really fun idea that I feel was onboarded surprisingly well. Seeing the building rise up was really visually striking. The enemy art was charming. I also liked your choice of music from Kevin Macleod.

The controls unfortunately felt very sluggish and floaty. Would have loved a tighter, faster-paced experience. The sound effects were ok, although it took me a while to understand how exactly reloading worked. A progress bar of some kind would've helped here (or some other form of visual feedback). The SFX there was fun, but without the visual cue it was hard to tell what was happening.

Overall, though, a cute, fun little jam game! <3

HuvaaKoodia
 • 6 years ago • 

Interesting idea, going down while the building keeps growing. I would have preferred to go up and see the city from the sky though as the graphics are quite good. Of course the growing does not have any effect on anything really, so not very thematic.

The interactivity is sloppy. Sluggish movement controls and anemic shooting. The reloading animation & sound combo is at least funny.

Worse, there is little challenge. Each floor usually has two enemies and only the ranged enemy poses a threat. Got to level 10 and then gave up due to boredom. Not a good sign that!

No points for audio as you didn't make the music.

Eh… Very, ah, divisive?

Overall: Average (5)
Graphics: Good (7)
Gameplay: Bad (3)
Originality: Good (7)
Theme: Bad (3)

hyperlinkyourheart
 • 6 years ago • 

Quite fun! I really like the colour choices and art style. The walk speed is really slow - I think the run speed should be the walk and the run should be faster than it is. It could also do with some variety to the enemies as you get further - I got to level 16 and only saw two types.

Good game overall, nice work!

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