wow second game i've played this jam with a slightly depressing it always badly in the end kind of vibe. Whats wrong with you all? :) Just as well you gave a clue about how to unlock other options, I was thinking maybe I had to click in differnent places. Nice isometric style, gameplay is obviously a bit limited, shame there is no audio it seems for this kind of thing some kind of melancholic atmospheric music would really add a lot.
There is no goal (try to unlock all endings)
Isn't trying to unlock all the endings a goal then?
I like minimalistic, non-linear storytelling. It is an efficient way to have a lot of variety and choices as the amount of audio-visual assets stays low.
What I do not like is needless clicking! It serves no purpose. I don't feel like I'm stydying or working by clicking the mouse, it simply makes my finger hurt!
There isn't much variety here. Lazy people become cleaners and die; less lazy people become traders or researchers, make a lot of money, and die. Hmm… How about artists, politicians, relationships, hard life choices?
You could create very compelling stories in a style like this. Jumping forward in time with such drastic leaps leaves a lot to the imagination. You just need to feed that imagination. Easier said than done, of course.
Overall: Average (5)
Graphics: Good (7)
Gameplay: Clickety, clickety, click… (1)
Originality: Above average (6)
Theme: Good (7)
The working title of my game during the jam was "Always Dying". We're opposite buddies!
I really like the art style, with the isometric diorama and silhouetted characters, it's very effective for a game with a pessimistic, nihilistic tone like this one. I do think some more environmental details would have been nice - the environments transition quite dramatically, but there is not a lot to them.
Some music and sound effects would really add to the mood as well.
Gameplay is obviously very simple, but I am hardly one to criticise on that front ;)