Planet Panic

Play as an always expanding V͏́͜ ̕Ơ͡ Ì̧ ̸Ḑ consuming all planets and stars in your path

  • Control the Void by clicking and dragging opposite your intended direction like a pinball machine. Pull farther for more velocity!

  • Pull in smaller planets with your gravity to consume them and grow.

  • Gain enough mass to consume the star and move on to the next level.

  • Alt f4 to exit

Voting results

Overall
8th
47%
5.700
Graphics
11th
67%
5.500
Gameplay
5th
27%
5.600
Originality
11th
67%
5.500
Theme
5th
27%
7.400

This game entered in the Team competition (15 entries).

Comments (8)

LaFraga
 • 6 years ago • 

Nice game

Akselmo
 • 6 years ago • 

Fun game, I always like physics based things :D

Kamaii
 • 6 years ago • 

It's simple, but fun. I like it. It's like playing golf with a black hole. A stroke counter and pars for the courses would turn it into a different game, with just ui!

automatonvx
 • 6 years ago • 

Nice, It wasn't always clear to me when I was big enough to consume a given planet, and was a bit confused by the number in the top left. Pretty fun, obviously you had mobile in mind, would probably be more fun with touch screen than with a mouse, but still found it pretty fun..

FreezedIce
 • 6 years ago • 

The sizes are confusing a bit and controls not very convenient on PC. The idea is interesting

benjamin
 • 6 years ago • 

nice ending screen animation :) Sometime I was unable to predict if I can absorb something or not. It seems that sometime you can eat planets thatare bigger than you and sometime you can't eat smaller.

HuvaaKoodia
 • 6 years ago • 

Gobbling up planets with a black hole, seen it before… In multiple jams. It is a thematic idea though, just not an original one.

The pixelated sprites look good in the menu, less so in the main scene. Rotating pixels are a big no-no for me. At least the pixel sizes are constant and, yes, the ending animation is quite something!

Let's cut into the interactivity. There's not a lot to cut into. Flick the blackhole around, figure out the gobble order, do it fast enough. Barebones, not very exciting, spammy too. Not a fan…

I would have preferred an accuracy based system: a set amount of actions, ricocheting from the edges, or using actual wormholes to get around? Would shift the focus from APM to careful consideration of geometric paths and gravitational forces.

No bugs, that's good. The design needs… more design.

Overall: Average (4)
Graphics: Above average (6)
Gameplay: Terrible (2)
Originality: Bad (3)
Theme: Above average (6)

hyperlinkyourheart
 • 6 years ago • 

The controls feel a little erratic and inconsistent, and it is not very clear which planets you can eat and which you can't, because sometimes you can eat planets bigger than you. It could also do with some audio feedback and music. Gameplay wise, I think it could use some threat - I assumed bumping into planets when I was too small would kill me, but I just bounced off! Some bigger black holes that could eat me would be cool. In sum, a good idea that needs a bit of iteration and juice.

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Author

TightKnitGames

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