action RPG - use fire to light your way as you delve for treasure,
Action RPG - Use fire to light your way as you delve for treasure,
! Best experiance is on Trial_by_Fire_new.exe for windows !
*web build is up - may have frame rate issues depending on browser.
@caiqueassis - Hey, Yes I used surfaces for the lighting. Looking back that was the easy part.
The four directional attacks and hit-boxes was the hard part. I guess I made them a little too big in an effort to save the player some frustration.
I wish I had more time to make more levels that would necessitate the larger view range of the campfires, but I'm just glad I got the entry in on time. This was a close one.
Cheers.
I'm getting this error when running so I can't start the game:
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_stats:
Variable obj_player_stats.gp_id(100063, -2147483648) not set before reading it.
at gml_Object_obj_player_stats_Step_0
############################################################################################
@FlyingSeahorse - If you unplug your game pad you should be good to go.
High quality game, i like the animations and graphics overall. Gameplay is pretty fun but i think i got lucky / unlucky and accidently found the tresure chest in 40 seconds after going inside the cave. I like the wood mechanic and how you have to be careful inside caves to not run into enemies. In overall really good game, well done!
Cute game, pretty fun, I liked the idea but i won really quickly without even understanding the lighting wood mechanic, so played a second time to see what that was all about. Its a nice mechanic, I remember enjoying a similar thing in the classic zelda games. Really Small point, I would not default to full screen with that style of pixel art, its way too big on a decent size monitor, ALT + Enter worked to put it back to a window and then they were actually quite nice.
I got the following error when running:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_stats:
Variable obj_player_stats.gp_id(100063, -2147483648) not set before reading it.
at gml_Object_obj_player_stats_Step_0
############################################################################################
I shall refrain from voting until this is resolved!
@horizontale - I put up a web build on itch. I hope that it works for you.
Alright, the web build worked! First thing I noticed was that the character moves super fast and it was quite easy to walk into the lobsters. Once I successfully killed the lobsters, I found the speed quite nice for just roaming the world quickly. Perhaps a run button that I could hold when I want the speed would be a good solution.
That aside, the combat felt simple and smooth, and lighting up blocks of wood is a cool mechanic! I didn't actually find myself needing to light up wood very often though -- once I figured out I could light fires, I started saving my wood until I really needed a fire, and then before I knew it I reached the end, haha. Good stuff nevertheless.
Thank you all for your feedback.
@horizontale - You make a good point. the only indication of damage, other than UI, is a tiny bit of player knock-back. I should have at least added some red or white flashes.
@Resonious - I'm glad you finally got to play, and thanks for reporting the bug.
@silviacavadas
@automatonvx
@treslapin
@Zeriver -
Thanks for playing my tiny "game", that turned out to be little more than a proof of concept type thing. I'm glad you enjoyed the graphics and I've found encouragement in the fact that you would have played more. I look forward to playing those of your games which I haven't already.
Cheers,
An action RPG? Gotta see this! Oh.
It doesn't help that upon hearing those words I immediately think of Torchlight II.
Let's get my expectations back to a sensible level. Eh, it's quite ok. Basic for sure, but quite ok.
The graphics are adequate with the giant landlubber lobsters the definite highlight! The flame attack animation does look a bit daft as the character is offset downwards by a hefty margin. Maybe he is supposed to crouch? Seems like a glitch.
Using firewood to light the path is not very innovative. Of course it could work just fine, even heighten the tension, yet in the end I didn't have to burn a single log as the visible area is more than big enough to get to the treasure. A shame!
Another shame is how the lobsters aren't hurt by the burning logs at all. Fight lobsters with fire!
The firesword itself is another odd concept. Why not just use it to light the cave?
Solid effort. The design could use tweaking.
Overall: 5 (Average)
Graphics: 6 (Above Average)
Gameplay: 4 (Below average)
Originality: 4 (Below average)
Theme: 3 (Bad)
Hey!
Nice little action RPG! Love some low-light dungeon crawling.
I have some points to make:
When you are attacking an enemy that's near a piece of wood, it's too easy to set it on fire, so you gotta be careful.
In the dungeon, because the player has some ammount of light himself, I literally didn't use any of the wood (but picked up every one thinking I was going to need them later).
Also, did you achieve the lighting effect through surfaces? (I'm a GMS user myself :P)