Magic Stones

Solve stone puzzles

Description

You need to uncover the secret stones, but the darkness does not allow you to see all the stones.
However your magic lantern allows you to see an stone, but only one stone at a time.

Build a way from the initial stone to the final one!


Control

WASD to move light;
Space to rotate stone

Voting results

Overall
18th
85%
5.538
Graphics
11th
50%
6.385
Audio
16th
75%
4.833
Gameplay
14th
65%
5.769
Originality
19th
90%
5.692
Theme
10th
45%
7.462

This game entered in the Team competition (20 entries).

Comments (13)

justinMaynard
 • 6 years ago • 

Tried to play but can't press the start button.

DictorDro
  • 6 years ago • 

@justinMaynard
Yes, sorry, there was a bug, but now it is fixed!
Try to play again!

justinMaynard
 • 6 years ago • 

I was able to play but on the third level the bottom row tiles seem to have their gracphics rotated or have the wrong graphics all together. You can still beat the level though.

DictorDro
  • 6 years ago • 

@justinMaynard
Yea, really, thanks for feedback!

Caique Assis
(@caiqueassis) • 6 years ago • 

Hey!

Really nice concept. But when I got to the second level, I couldn't see the whole "board" and some of the stones weren't connecting (even if they were supposed to).

fullmontis
 • 6 years ago • 

Very nice, the background, although not interactive, is wonderful. The gameplay is simple but engaging, maybe a little too simple because it ended right when I thought it would ramp up in challenge. But the few levels that are there I really enjoyed. I think if expanded it could be a really fun puzzle game.

Pepelumen
 • 6 years ago • 

I like the mechanics, but the game was a little short.
It has the potential of improve a lot if you add next levels with new mechanics that work well with this idea (I don't know, maybe wrong ends that make you lose if you connect them accidentally and you have to avoid).
Also, I noticed that the tiles that didn't form part of the solution wouldn't appear lighted if connected with the start, I don't know if it's intended but felt like a bug.

RodMolina
 • 6 years ago • 

It was a nice experience! It's definetly engaging, I could have play lots of more time if there where more levels haha it was nice. I felt the levels where kinda easy, yet, I'm not sure of how to increase the difficulty.

It would be very nice if there was background music, it would make it even more engaging! Also from an artistic perspective, I felt that the inicial menu's buttons and text didn't go along with the rest of the graphical concepts of the game,

Nice job!

DictorDro
  • 6 years ago • 

@fullmontis
@Pepelumen
@RodMolina

yea, guys, thanks for feedback! really, it's need to add more levels, music, maybe mechanis etc, but we had little time :/

RodMolina
 • 6 years ago • 

@DictorDro yeah, the time sometimes doesn´t let us add all want we would want :/ but great work! :)

Raindrinker
 • 6 years ago • 

The puzzles are fun! There is definitely a bug in the second to last level, things connect weirdly. The 3d art is nice but I do not feel like it adds anything to the game. Cohesive simple art is better than hi-def art that is just there. The 3d models are neat tho.

Playing feels like you're movign a character through te maze. Maybe embracing that, and forcing the character to move sometimes (escaping from an enemy or something), would be interesting and add another layer to the puzzles, right now it feels like a common puzzle where you're just hiding information I could write down in a paper.

I did have fun solving them, and they are neatly designed, so good work! :)

Sílvia Cavadas
(@silviacavadas) • 6 years ago • 

Hi,

As people already mentioned, there's something not working well with the way the game recognises connected stones. In the third level some stones weren't turning green even when they were connected to the initial stone, and I think I built a solution which the game didn't recognise. Afterwards I found a shorter connection that worked, probably the one that was intended.

I agree with raindrinker that the background, while nicely done, doesn't really add anything. On the contrary I found it deceiving. The first time I played the game I was trying to interact with it and only after reading the comments here did I understand that it was just a background and that the game was just about the window with the stones.

Other than that, it's the start of a nice puzzle game :).
It would of course need more levels and some more interesting mechanics to increase the challenge other than simply increasing level size.

HuvaaKoodia
 • 6 years ago • 

Pipe Dream with hidden tiles. The visibility gimmick results in a bit of memorization, but nothing else. Path-rotation (that's the best label I could come up with) is a trite puzzle genre to begin with so I found this to be rather boring. Additional mechanics, something to do with the fact that you cannot see the tiles, would go a long way in shaking the familiarity.

Let's think about that. These tiles are magical so how 'bout:

  • Portals connecting two (or more) tiles. Haven't seen that in a Path-rotation puzzle before.
  • Locks and keys. Some of the tiles are locked. You need to connect the path to a matching key to open the lock.
  • Some tiles are pitch black (cannot see them at all). Connecting a light orb to the path reveals all tiles within a set distance from the orb.
  • Tiles connected to the path should become visible (with cool magical particle effects too!).

The 3D background assets are much higher quality than the actual tiles used for the pipes. Why not use the models instead in someway? They take up half the screen after all.

Mouse controls. Seriously, mouse controls!

The effort is there. The design is too simple.

Overall: 4 (Below average)
Graphics: 6 (Above average)
Audio: 5 (Average)
Gameplay: 4 (Below average)
Originality: 3 (Bad)
Theme: 3 (Bad)

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Authors

DictorDro
Rayna

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