fly through a fractured world
Play the game it's about flying and exploring. I'm so tired.
I made this game along with my brother Milo who created the wonderful art, and special thanks Vin who lost his soul to parallax scrolling.
I tried using this jam as an excuse to learn unity, turns out that meant no sleep and barely finishing in time (I didn't even have time to troubleshoot for browser or mac)
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Shoutout to the developers over at BOLT for creating a lovely scripting interface for Unity. This was made almost entirely with bolt. (Artist had work/fell asleep, so I stretched a small background tile to a ridiculous proportion, aside from that all artwork is origional
background tile: https://opengameart.org/content/sky-background )
Update:
I updated iffy collisions and a few visual placeholders as that seemed to be giving people a hard time. The origional file is still available named "Candlezinthewindold"
Hey!
So, the animations were pretty cute. I loved them.
And while I couldn't really get to the end of the game, just flying around felt really good (after you got used to it). So pretty nice and could go places if it was a bit more polished, overall juice to the game, like better graphics, effects and sound effects, if you add them.
And the telescope thingy was very cool the first time I pressed the Q button!
I love the character and the animations are so neat and clean. I feel the main issue with the game is that it doesn't benefit in any way from the lack of vision. Without it it would be a really cool flying game, if you always knew where you want to go. Most of the time you're just flying with the sky as a background and not seeing anything interesting, which is a shame because the flying mechanic is pretty well implemented with the baloon and the glider.
The dude oozes personality and the movement system is cool, A little bit more polish and attention to detail, and he will shine so much more.
I feel your pain about learning Unity with its horrendous animation system and his structure not meant for 2D at all.
Great work. As the squirtle said, this has potential outside the jam, when not focusing so much on what you can't see (although keep the telescope somehow, the animation is sweet as heck).
I'll definitely agree with everyone else, the animations on the player character were awesome, and the flying had a great feel. I really love the telescope animation and the concept, but in practice I just got frustrated not having many landmarks in the clouds between platforms to have any idea if I'm doing it right, so I just ended up flying directly right as far as possible and hoping I'd hit something.
Maybe it's just my keyboard but only the left shift key had any function. This made controlling with aswd a real pain. I did get pretty far though. Past the muscle men and past the island with the heads to the part that was all black. Then I found myself trapped. :(
The game looks cool and the telescope feature worked really well. It gave me the ability to pick where to use the limited fuel.
Well done.
Brilliant concept, cute graphics, decent execution.
The player abilities are well designed. Using the parachute and head flame to fly upwards is just marvellous. Gliding is slightly buggy, pressing left or right at times flips the whole characters. Odd.
The world is sparsely populated, but even then very alluring. I'd love to keep exploring more islands and finding new weird characters. The black phallic obelisk is a bit on the nose, though.
Good work!
Overall: 7 (Good)
Graphics: 7 (Good)
Gameplay: 6 (Above average)
Originality: 9 (Amazing)
Theme: 6 (Above average)
This was a pretty nice game! I also was very tired at the end of the publishing part haha. I like the concept, for me it was pretty original. I agree with everyone when they say this has potential. The experience this game delivers would be much better with music, more levels, and a main menu.
I felt that in the end, the part of the level with the black walls could have been worked better, I guess time was to short.
NIce Job!
Gameplay felt good, platform hitboxes didn't always line up to the art, and that felt really weird at times. Fun concept, though.