I thought I could use this Jam as an opportunity to learn Unity, after spending 5 hours just getting animations to work properly I knew I made a horrible mistake.
The game we had envisioned was much longer, and involved a connected world where you could interact with characters and solve puzzles. I got so bogged down in trying to hammer out details of Unity and get physics working well that we didn't quite make it.
Milo's art made this incredibly fun to work with, and difficulty aside, I think it turned out pretty well and learned a bunch about unity.
@OatMealPal
We've all been there…Never again.
@squirtzMD
Unity physics? We've all been there too, same advice applies!
I relate with the title of this post so much it's not even funny.