Change Dimensions with Q & E to reach the end of the level

Dimensions is a game made in 48 hours for Alakajam #2. Its a platformer where u press E or Q to change what platforms are visible. It only has 1 level and a menu screen, Its just a proof of concept. released for Windows, Mac and Linux. Open to criticising feedback, its only my first jam and im relatively new to game development and horrible at animation/art.

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This game entered in the Solo competition (45 entries).

Comments (6)

Caique Assis
(@caiqueassis) • 6 years ago • 


So, I played the game and have some feedback to give (taking into account what you stated in the description)

There was another game here in the jam that was very similar in terms of mechanics (but had a little more depth to it). I think what you could improve in this one are the controls, mainly - they felt very clunky. Good controls in a platformer is king.

But at least you got a proof of concept going in 48h. Nice!

Sílvia Cavadas
(@silviacavadas) • 6 years ago • 


Congratulations on finishing your first jam!

Some suggestions for improvement:

  • as already mentioned in a comment above, the controls are a bit clunky. Maybe it would make more sense having just one key to switch between "dimensions", instead of one having to remember which key is which.
  • the character walking animation keeps playing for a bit after the character has stopped; maybe the option "hasExitTime" is toggled in the transition between animations? This option prevents the animation from transitioning before finishing the cycle.
  • a button/key to exit the game/go back to the menu would be welcome!

Regarding the theme, while I understand the connection, I feel that the mechanic doesn't fit that well in the sense that it's not just that you can't see the platforms, they're actually not physically there.

 • 6 years ago • 

This is a critic standpoint not a friend standpoint (Mathew!)

This for 48hours is the best proof of concept mechanics wise i've played, im not going to go ahead and repeat the comments above but they are correct. If im honest the two different buttons for two dimensions is quite tedious but that may just be personal preference, i'd rather much the same button be used to swap between dimensions.

Another problem is the menu doesnt scale with the scaler that comes with the UNITY launcher e.g. if i was to set it to 800x600 i wouldnt be able to see the title word DIMENSIONS but only play and quit so that needs fixing. All in all for 48 hours and alot of effort put in (trust me he wouldnt stop talking about it) i like it just work on already spoken about improvments and the comment i made!

 • 6 years ago • 

Hi there,
congrats for finishing your first game! The animations looks very nice. good work there!
A book that I would suggest reading is Game Feel (Swink). It is really good and can help you improve the game further. Adding small details like a particle system or a parallax scrolling layer would be nice.

 • 6 years ago • 

Hey! I played the level and it felt very nice! Even though it needs some polishing and working on it, It was pretty nice! Also, if you plan to update it! And keep working on it, you should add more mechanics/challenges, for the player to keep engaged!

Congrats on your firts jam! I hope you participate in the next one. :)

 • 6 years ago • 

Ohh, this one's rough. Then again, not bad for a first try; I've seen worse believe me.

The design is as standard as it gets. Dimension switching has been a very popular gimmick in this jam! The controls are fine. I would have preferred arrows keys to work too.

The graphics are not up to par. The music is outright annoying, you should have opted out of it.

More complex levels and some additional mechanics to support the simple platforming would have helped. Iffy graphics don't matter if the interactivity is enjoyable.

Overall: 3 (Bad)
Audio: 1 (Terribad)
Gameplay: 4 (Below average)
Originality: 1 (Terribad)
Theme: 4 (Below average)

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