Can your alchemy save The Queen?
The Queen is dying and she's offering a royal reward to anyone who can conjure up a Philosopher's Stone in time to save her life. As an alchemist you spent your early years fracturing out the base principles of Alchemy, now with knowledge of the fundamental principles you must figure out the formula for the Philosopher's Stone.
W.I.P.
I haven't finished this in time, but I'm super happy with what I've made and I'll be continuing it for sure.
Please let me know if there are any major issues, I've not had a chance to test it properly in it's current state. I also haven't had a chance to finish writing the instructions so I'll happily answer any questions too.
This game is really good looking and conveys this feel of medieval alchemist. There are tons of things that you can interact with and potentially experiment with. Background music is very fitting and sets nice, somewhat relaxing tone to the game. When you pick up book, you have to close it with right click which is not that intuitive, but that's not really a big compaint.
Felt a bit like this: http://i0.kym-cdn.com/photos/images/original/000/234/739/fa5.jpg
Would love a bit more clarity on how to interact with things, and also the input mechanism available to you. Great music and visuals.
Haha yea, I'm aware of the issues I was just (appropriately) pushed for time. @HonestDan that's kind of the feeling I was going for, but with some guidance later on, still planning to implement something for that.
@Zeriver thanks for the compliments.
It's a start. The mood is riding high due to the spot-on audio visuals. Fine job on those.
Combining extracts (called principles in the book?) and distilling them to salts does work. There is one funky interaction though. You cannot create two salts of, say, LifeDeath, but you can create LifeDeath and DeathLife. The difference between those is surely obvious to an alchemist?
Some instructions in the books would, indeed, be nice. There is a lot of potential for all sorts of cool outcomes for combining different salts. Time for some math. If you remove the aforementioned near duplicate salts, you end up with a total of 15 unique salts (which you already have) and 455 unique combinations of three salts! Yeah, that is a lot isn't it!
Good luck.
@HuvaaKodia Thanks! I spent a lot more time on the visuals than I maybe should have done, this was in part due to the rather large task I'd managed to find for myself in attempting to name all the combinations of salts, as each combination of the three would result in a stone for a different profession, ie Alchemist's Stone, Apostles Stone… and so on including the fabled Philosopher's Stone that is the ultimate goal. I also wanted to name each salt something unique too rather than a straight up combination of the combined principles. Here's hoping I'm still creative enough!
Thanks again!
Hi! We played your game with Danae on this twitch channel, and now the video is available on YouTube. Feel free to check it out :)
Hey @Aurel300, I was actually watching your stream earlier in the day! Thank you for playing my game, sorry it was such a frustrating experience with it not being finished enough to actually do anything more than look pretty, it was genuinely insightful to watch you try and figure things out though and that's given me some ideas for how I can expand on some of the features I'm planning to implement! Thanks for the compliments on the style too.
Controls are simple, left click to interact with things. Right click to close books.