Jump Force

Cool platformer made in a gamejam

This game was made in 48 hours during Alakajam 19th.

Using the EASY MODE on the starting screen allows the creations of checkpoints when picking up JumpForce Crystals <3

It's a terrible platformer that could bring a little itsy bit of frustration. Please disregard all the pain and I hope you can apppreciate the end screen music.

features: Jumping, falling, a multicolored tube that you can swing aroung with your mouse but as no effect in the game. Collecting strange kite-looking crystals.

some pixel perfect jump

and a lot of love

Quick mechanic update:
Totally forgot to mention but you can use shift to double your speed at any moment, it's still very frustrating :)

Voting results

Overall
6th
63%
5.286
Graphics
8th
88%
5.143
Audio
4th
38%
6.000
Gameplay
7th
75%
4.571
Originality
7th
75%
5.286
Theme
6th
63%
6.857

This game entered in the Solo competition (8 entries).

Comments (6)

ratrogue
 • 1 month ago • 

Indeed very frustrating unfortunately, as I enjoyed the look and music. (Though there seems to be a strange glitch with the platforms changing colour as soon as I jump.)

I just can't reach anything other than a few platforms, I didn't even find any crystals. Maybe it's because of my system with a 144Hz monitor? In any case the jumping is pretty unforgiving, a bit of coyoting would have been nice.

rogual
 • 1 month ago • 

I also could barely get anwywhere. The jump just didn't seem to go far enough?

One suggestion I'd make for a game like this is maybe to juice up the jump physics a bit. Varying the height with how long you hold the button, being a bit forgiving if you press it early before landing or late after walking off a ledge, and maybe some movement acceleration? I think any of these things would help to tone down the frustration, or at least make the frustration more fun.

I did like the background music and was sad I didn't get to hear the ending track mentioned in the description.

Lokior
  • 1 month ago • 

Thanks gang @rogual and @ratrogue. You're right it's not mentionned but you can double the movement speed with shift ( it's really clunky but it should work best for your movement :) )

ratrogue
 • 1 month ago • 

The tip to use Shift definitely helped, now I can reach some of the platforms! ;-)

M2tias
 • 1 month ago • 

Man, these jumps… At least it has good background music for my late night demon summoning activities.

Aurel300
 • 1 month ago • 

I just held shift throughout :) It seemed a bit more playable then, though as already said, some coyote time and buffering would be great. I did not have the patience to finish collecting the gems though. It would be nice to have checkpoints or something (edit: ah, that's "easy mode"!). The sky getting progressively darker was a nice touch.

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Lokior

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