We Built These Ruins

Follow the construction of a grand monument in Paris, guiding its purpose. Watch its use and eventual decline.

Follow the construction of a grand monument in Paris, guiding its purpose. Watch its use and eventual decline.
Controls: Mouse

Voting results

Overall
9th
89%
5.154
Graphics
8th
78%
5.462
Audio
2nd
11%
7.167
Gameplay
9th
89%
3.231
Originality
6th
56%
5.769
Theme
5th
44%
6.462

This game entered in the Team competition (9 entries).

Comments (2)

Somnium
 • 7 months ago • 

I'll try to recreate my previous feedback:

The music and the graphics accompanying the the game set a nice atmosphere. I especially like the progression of the rendition of the monument, as it passes from inception to zenith to eventual ruin.

I also liked how the narrative combines humor with a sense of the gravity of "time passing by". It doesn't seem like the actual choices have much of an impact though.

I wonder if the threat of defenestration could prevent the destruction of historical buldings in general :-D

A suggestion for making the text more readable would be to add margins to the text, so that it does not spread across the entire screen.

All in an, it was interesting interactive story, which was enjoyable to play!

Wan
 • 7 months ago • 

A nice a well narrated story! It works really well to make us feel the passage of time, and how buildings bear history, having a life of their own that people can get attached to. Up to a certain cost of repairs :D

The interactions are really minimal - I just realize this could technically be made as a pure HTML game with a few lines of CSS/JS - but I didn't mind too much the linearity. Maybe it could have been nice to have more choices that serve as "customizations" (naming things, maybe even choosing the building colors etc.) to make us feel personally attached to the building.

The illustrations are fitting and the timed transitions support the storytelling really well. Maybe the text and images could have been made to fill the space more, and a different font could give an additional feel overall, but I'm nitpicking :) Nice job!


In passing: it feels like this kind of interactive story could be a nice way to teach historical events. Real historical events have their own share of incomplete knowledge and theories, which could be turned into choices for the player to explore…

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alyphen
liamlime

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