This game is the result of the 10th Alakajam.
I hope you will enjoy playing this game !
Controls:
W/S : Adjust sail size
A/D : Turn round
Click : Shoot canons
The goal is to collect the more treasures just by going near them.
Beware of th red ships !
Hello, fellow Godotian! Indeed the itch.io link is giving a 404, but I could clone the project from GitHub and run it in the Godot editor. Unfortunately, it just randomly freezes after a while. I paused it in the debugger but it doesn't seem to be inside a script, so I'm not sure what's going on.
For what it's worth: the navigation controls feel good, but it's hard to see how you're moving unless there's an island in sight. The camera should not drag behind you so much; you need to see where you are going. Moving in one direction but shooting orthogonal to it is of course how it works in real life, but also makes for much more interesting manoeuvering compared to when you'd shoot straight ahead.
Is there a purpose to the game? I see islands with chests but I don't know if I can collect them.
Hello !
Excuse me. It's my fault. I didn't turn the page to public. I'm really sorry for this !
Now you can now play the game easily.
To answer thomastc, Yes you can collect the treasures by just going near the islands. Have you seen any red ships (enemies ?). I will update the description's entry.
Thanks for your feedback guys !
I enjoyed sailing around and looking for treasure. From a design standpoint, there were a few issues here. It would've been nice if the camera followed the ship a bit closer. I kept running into the enemy ships and I would get shot. That said, I don't feel like the enemy ships were much of a threat outside of that because they would follow you in a way where the sides wouldn't face you so they wouldn't shoot. As a result, I didn't feel like there was much of an advantage to ever try to destroy the enemy ships.
Also, I noticed that there was some sort of red arrown in the HUD. I'm not sure what it was for. It would've been nice if it pointed to the nearest enemy (I suspect it pointed to a random enemy) since that would partially solve the issue of blindly running into ships.
Anyways, it was a nice concept. Good work.
The itch.io link seems to be broken.