WebGL Build + Controls/Tutorial on Itch.io page.
@BPM Added text instructions as well as the gifs to help explain better
@hattoum Thanks for the feedback! I took this game jam a little easier than Ludum Dare, so I ended up being constrained by time, despite having an extra day. I would've liked to polish it up a bit more, because I feel it's a little lacking compared to my other games. I will probably make a post-jam version with a bit more robust gameplay.
@CoherentNonsense Thanks for the feedback! I've added a bugfix to fix the score display (only on webgl currently), and will check the rules to see if it would be allowed to change the way cart removal is done (it seems like a bit more than just a bugfix)
@Yaro I was wondering if anyone would notice I based the mechanics off MiniMetro. It's really useful to create remakes imo, because you don't have to worry too much about whether it will be fun - you already know that. I suppose thats what prototypes are for, but it's nice to start off knowing the game idea is good!
I like how it is heavily inspired by Mini Metro, it is fun and well made, I really like the graphics ! However it kind of lack a lot of quality of life features that mini metro have (like changing the path from both sides of a road and changing the path between two markets).
It is really nice for a game jam game though so, big thumb up !
I've added bugfixes for road placement (so it doesn't get stuck), and patched out the exploit where you can repeatedly place and remove wagons/carts to delete items. Wagons and carts will now follow their previous routes and unload all their items before being removed (if possible). If they cannot get rid of all their items, (e.g. their route doesn't contain a red station, but they have red items), then they will complete a full 'run' of their route, then disappear. They will also no longer get stuck when their route is removed.
Very cute! For me on the web version it seems a bit buggy though, sometimes I cannot draw roads from markets (despite wagons and carts being switched off), mostly with the stone road icons it seems. I've also had wagons refuse to pick up goods, despite being empty, and while drawing roads you cannot cancel the routing (more a usability issue than a bug). Perhaps I'm also confused more easily since I never played mini metro. Your tutorial is nice though, although it would be good to know what the differences between road types are (if any) and to point out that the colors of the markets matter. Pretty tough game all in all, I really like the pixel art and music.