microMarkets

Manage trade routes between markets, and deliver as many goods as possible!

WebGL Build + Controls/Tutorial on Itch.io page.

Voting results

Overall
14th
39%
6.727
Graphics
9th
24%
7.364
Audio
14th
39%
6.091
Gameplay
15th
42%
6.364
Originality
21st
61%
6.000
Theme
9th
24%
8.091

This game entered in the Solo competition (33 entries).

Comments (8)

BPM
 • 4 years ago • 

Pretty neat and fun game. It was hard to understand how to play from gifs of the game, but after about 10-15 minutes I began to get the hang of it. The music was fitting and nice and the pixel art was pretty good too.

hattoum
 • 4 years ago • 

I like this game a lot. The concept is neat, the art style is pleasant to look at (although it kind of feels missing some details) and the execution was great as well. Definetly an idea worth exploring a bit more.

CoherentNonsense
 • 4 years ago • 

This was really fun.
Two things I found were that you can just delete the carts and replace them on overflowing shops so you can't really lose and the scoreboard only has 2 digits.
One of those is a little game breaking.

Yaro
 • 4 years ago • 

That's a neat little reamake of mini Metro you created there! Just as pleasant, and just as soothing!
I liked the music and the pixel art!
I just recently started developping tiny video games and programming such a game looks like magic to me :D
Well done!

AlexDavies
  • 4 years ago • 

@BPM Added text instructions as well as the gifs to help explain better

@hattoum Thanks for the feedback! I took this game jam a little easier than Ludum Dare, so I ended up being constrained by time, despite having an extra day. I would've liked to polish it up a bit more, because I feel it's a little lacking compared to my other games. I will probably make a post-jam version with a bit more robust gameplay.

@CoherentNonsense Thanks for the feedback! I've added a bugfix to fix the score display (only on webgl currently), and will check the rules to see if it would be allowed to change the way cart removal is done (it seems like a bit more than just a bugfix)

@Yaro I was wondering if anyone would notice I based the mechanics off MiniMetro. It's really useful to create remakes imo, because you don't have to worry too much about whether it will be fun - you already know that. I suppose thats what prototypes are for, but it's nice to start off knowing the game idea is good!

matote
 • 4 years ago • 

I like how it is heavily inspired by Mini Metro, it is fun and well made, I really like the graphics ! However it kind of lack a lot of quality of life features that mini metro have (like changing the path from both sides of a road and changing the path between two markets).

It is really nice for a game jam game though so, big thumb up !

AlexDavies
  • 4 years ago • 

I've added bugfixes for road placement (so it doesn't get stuck), and patched out the exploit where you can repeatedly place and remove wagons/carts to delete items. Wagons and carts will now follow their previous routes and unload all their items before being removed (if possible). If they cannot get rid of all their items, (e.g. their route doesn't contain a red station, but they have red items), then they will complete a full 'run' of their route, then disappear. They will also no longer get stuck when their route is removed.

DiningPhilosopher
 • 4 years ago • 

Very cute! For me on the web version it seems a bit buggy though, sometimes I cannot draw roads from markets (despite wagons and carts being switched off), mostly with the stone road icons it seems. I've also had wagons refuse to pick up goods, despite being empty, and while drawing roads you cannot cancel the routing (more a usability issue than a bug). Perhaps I'm also confused more easily since I never played mini metro. Your tutorial is nice though, although it would be good to know what the differences between road types are (if any) and to point out that the colors of the markets matter. Pretty tough game all in all, I really like the pixel art and music.

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Author

AlexDavies

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