You have to keep the virus alive.
Start the game by placing an infected ball.
When a healthy ball and an infected ball collide, the healthy ball gets infected.
Each wave last 15 seconds. When a new wave starts, new healthy balls will spawn and you may choose an upgrade.
Upgrade your infected, to give them better perks or spawn an unique infector or manipulate the size of the level.
Be vary of medic ball. These will heal the infected balls, but they may be killed if enough infected hits them.
The game is made by:
Jeppe Emil Lindskov
Mads Vesterager Riddersholm
That was fun. It reminds me a lot of those "Chain Reaction" Flash games from back in the day. The visuals are very nice.
I encountered a couple things that I weren't sure whether they were bugs or just things I didn't understand. For example, I sometimes saw red dots (i.e. infected) moving around that didn't have the infection area of effect around them- were they just citizens who were like 98% of the way to being infected, but not yet completely infected? I also remember once seeing a splitter split into one infected and one ordinary citizen.
I agree that it seems a little luck-based, especially with what upgrades you receive, since some of them only help you, while others both help and hurt you.
Solid entry! I really liked the simple-but-polished visuals and audio and the various upgrades and variations you can apply to the simulation as you play.
As others have stated, there's a bit of luck involved, especially in the first few minutes. I ended up getting my whole population killed too quickly until I got a good run.
Good work for 72 hours and a small team!