I'm in (somewhat obviously)!
I'd like to make something top-down and tinker with some adversarial AI. I've been hacking around with OpenGL quite a lot in recent weeks, and would love to turn my delicious spaghetti codebase into a game for this jam. Time might be a little tight as it's very rough and incomplete, so if that fails, my back-up plan is to use Old Faithful and whip something up in JS.
Would also be nice to turn my abysmal 1/3 attendance record into a pitiful 2/4. We'll see!
yay! :D Top down you mean real time or turn-based?
Phaser is great!
GL