That's "I'm in!" in Dutch, as I'm sure you all know. Can't break this Alakajam streak!
I'm going to be using Godot 3 for the first time, because I want to see whether it would be suitable for larger (and possibly commercial) projects. I only did the Pong tutorial before, and made a bouncing Godot logo as a test project, but that's all, so I'll have to figure it out as I go along. On the other hand, I've done this sort of thing before: Morphing Maria was my first ever HaxeFlixel game, and that is still one of my best jam games ever.
For graphics, I'll probably be using Krita with my Wacom tablet. I have done this once before, on Happy Chicken Farm, which turned out alright as well. If I decide for a more abstract art style, it'll be good old Inkscape. Pixel art would probably be Gimp, but I'm not hugely fond of either Gimp or pixel art. One idea I've been toying with is using real-life photos (taken during the weekend, of course), but I'll have to see if that would fit with whatever game I come up with.
And then audio, my Achilles heel… I would really like to get away from the likes of sfxr (or my own spin-off, jfxr), but I don't have a proper microphone nor recording/foley skills, so we'll see how that goes. Maybe I'll do some "a capella" vocal sounds, as they usually end up somewhere between charming and hilarious – the entirety of that scale is good territory to be in.
For music, if I feel inspired, I'll make a soundtrack in LMMS on day 1 already. I find that it's a good lithmus test: if I can stand listening to my own music for the entirety of day 2, it's probably not entirely awful.
Anyway, time to tune into the announcement stream. Veel succes allemaal!
Hello! Jose here. Do you need an audio person? because I am an audio person!