Tower Jump

Get to the top of the tower

Controls

a = move left

d = move right

space = jump

w = interact

p = change perspective

scroll = zoom camera

Made for Alakajam in 42hours

Code by Mitchell Gibson and Art by Tom

Voting results

Overall
7th
43%
6.300
Graphics
5th
29%
7.000
Gameplay
8th
50%
5.800
Originality
8th
50%
5.900
Theme
2nd
7%
7.700

This game entered in the Team competition (14 entries).

Comments (5)

abel
 • 4 years ago • 

Really enjoed it, liked the 3D effect and goin ginside the tower and out, the controlles felt a little off and I couldn't get a handel on how the jump worked, sometimes I jumped really high and sometimes no so hi but I got to the end anyways. Liked the ending

RocketRager
 • 4 years ago • 

Nice render! the colors are very well chosen. Visually it's very clean. The gameplay is simple and effective. A little short, I would like to see more, and with sound if possible ! ^^ Great job!

Lokior
 • 4 years ago • 

simple execution greatly done.
Great animation.
Great visual.

here's the thing though:
the life counter dosen't seems to work correctly, or can go higher than 3 without adding actual heart.
Enemies could be faster in their attack animation to add in the challenge.

That's about it
Keep up the good work!

LogicaLinsanity
 • 4 years ago • 
  • cool art style! raelly liked the 3d tower effect
  • unforgiving difficulty
  • The double jump was a little "sticky"

good stuff!

DaFluffyPotato
 • 4 years ago • 

I like the way you chose to you use the theme. The graphics were decent and the gameplay was pretty good, but I wish there were audio. A couple criticisms: The physics were a bit off. I got a bit stuck in a wall/floor a couple times. The jump height felt a bit low (it was fine in terms of how high you needed to jump for the levels). I might be missing something, but I never noticed a purpose for the coins.

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Authors

MGibson
FavouriteDonkey9

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