This game entered in the Solo competition (27 entries).
good graphics for 1 day work
was hard to figure out that you only moved by jumping and was a make/don't make situation.
Your game need a power gauge feedback ! Otherwise it's very hard to understand how works the jump.
It was easy to get the hang of after a couple tries. I think if the ball and platform looked liked materials that would easily stick together, it'd make more sense in my head. Like if the were velcro or honey, the sudden stop would make more sense. I still had a bit of fun with it!
Very simple mechanic, nice animation.
Perhaps some timing aspect when to start charging (moving platforms, enemies) would have made it more interesting.
Strangely addicting. Definitely needs more feedback for the player, at least at the first steps it should be more clear to me what pressing LMB will do. And some kind of sound would be nice :)