The color of magic
An entry to the 5th Alakajam!
Cast the best spells againt your enemies!
Just a concept.
I would need more time for this and new to Unity…
But it's something!
color based games + color blind => sadness. I would recomment taking a look at Mark Brown's video on Colorblind accesssability if your going to make a game that relies on quickly determining colors. It also wasn't clear what the colors did/if I actually killed an enemy.
It looks like you have a start of a color based wave battle system of some sort. would be intresting to see were this ends up.
Thank you for the feedback!
First of all, shout out to Mark Brown's Game Maker's Toolkit! Great videos! Big influence on how I think about games!
The original idea was a Magicka style Rune/Symbol/Elemental mixing system that would make unique speels. However I coulndn't spend enough time working on the game to make that a reality. Had to simplify the whole concept and ended up with this… Symbols would have worked a lot-lot better…
I tried to put in other clues to show the different effect of the different colors on the different colored enemies.
I wanted the feel of learning the spells as you would if you would be a wizard.
As I said before, this is a simplified version of the original idea and explaning it more would take away the only remaning thing in this "game" that makes it a bit interesting.
And yes, I was really happy how the numpad worked out!
Wide area attacks against multiple enemy types is an interesting idea. Forcing the player to choose a spell which only damages a subset of visible enemies could indeed be a tough decision, if…
Worth some design time this actions-affect-everything mechanic. It could be quite compelling in a variety of contexts.
I'm skipping ratings this time as is proper for a prototype. Consider the unranked category for incomplete projects.