controlled with mouse movement. collect yellow, avoid red. avoid hitting platforms with head. avoid stilts moving too far apart(100 range). s to toggle sound.
What a great idea for a mechanic :D
Too bad it feels way too prototype-ish. I almost gave up before I figured why I kept dying. I spent most of the playing time watching the stilts range indicator. Maybe somekind of visualisation of that would have been better? This kind of mechanic might be cool with some kind of action puzzle levels. Good job!