You have 2 minutes to survive while being stuck in a trap at forest at night with only flashlight and gun
Flashlight is pointed towards mouse cursor. Use left mouse button to fire weapon (there is also auto fire when holding the button).
There are 4 types of animals. New ones starts showing after every 30 seconds, and their spawn time is decreased.
I've had very busy weekend with only few hours to make the game, and I am glad that I've managed to make a completable game.
Hey!
So, like Toxicvipa said, the game is really easy if you just hold the button. Another thing that could shake things up would be some sound effects / juice to the game, and maybe different weapons or a different system where a certain enemy is only hurt or is hurt more effectively by certain types of weapons.
At first i was like 'Eh it's an ok game'. But with difficulty raising and just a little more time left to survive i got really into it, looking all round be and shoting enemies. I think that difficulty is well balanced, i managed to win on my survive with 2HP left but i actually had to work hard for it. Graphics are simple but nice, really shame that there is no audio in this game, it would add a lot to the game.
In overall pretty fun game and good luck with working on it more!
BTW i completely forgot that you can hold fire button so i was fanatically clicking the mouse button, i think it adds to the game.
Thank you for the feedback.
I've uploaded the current post jam version available at itch.io - Stuck at Night (Post Jam) which is still in development.
Based on the suggestions - I've made the game harder, removed auto fire, added game audio and changed the animals speed and UI.
I also tried to remove the animal indicator, but the game got too hard, and I've decided to leave it.
I'm going to be harsh now; don't take it personally (you only put a few hours into this anyways).
The idea is as old as dirt and done to death. It fits theme on a surface level, sure, but that's about it. A super simple (stationary) shooter needs a super cool gimmick or to be super polished.
Seeing exactly where each enemy comes from removes any and all challenge. Rapid-fire shotgun doesn't even matter as the enemies run in a straight line. Little aiming needed.
Overall: 2 (Terrible)
Gameplay: 1 (Terribad)
Originality: 1 (Terribad)
Theme: 3 (Bad)
(Graphics would have gotten a 4 btw)
It's better! Took me multiple tries to finally win, a good sign! The issues of the jam version mostly disappear due to the increased amount of enemies. They don't just come at you one at a time now.
It's still not very exciting though. Suggestions:
Audio does a lot, so that's already there. Keep at it.
The game is nice and simple but I found it to easy especially you can just hold down the button. I think it would be nice to add an ammo clip or something to make it a bit harder but besides that i liked the idea!