The game was not fully finished. With your feedback I aim to polish it up and release a much more fleshed out post-jam version!
You operate a digging machine that will attempt to get the biggest yield it can. After every attempt, you may be able to afford upgrades to make the next yield even bigger than before!
Team
Programming, Game Design, Kitbashing Art, SFX all by Viktor
Another banger from the Blue Pin Studio! This was fun. Upgrades felt impactful, finding C4 hundreds of meters underground was exciting and the gritty graphics are nice. I'm not quite sure what the player sprite is supposed to be… Maybe ease off a bit with the dithering? I bought everything and made it to the very bottom. Thanks!
I really liked this one. I managed to get all the upgrades and reach the bottom. Ruby was the strongest mineral right? The bomb was very CS-inspired :-D.
Something about this game made me want the number to go up. Good work on that! Each upgrade felt meaningful and it felt so good to just fly through the earlier depths with fully upgraded drilling & movement speed.
I was surprised the bombs didn't set each other off when exploding. That would have been more dangerous but also more fun :D. Also I thought the stone with some red in it was a mineral but it didn't give any money.
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Glad someone else went the Digging a Hole route lol. I really like the Heavy Dither Art Style, and the gameplay feels really polished with the multiple Purchase/Not Enough Money Voice Lines, would be cool to see what a Post Jam Version looks like, personally having the Hazards be purely random chance felt a little annoying at times, since I'd go a while with no hazards then suddenly get 3 poison clouds in a row, draining my Health in seconds. Awesome Work though!