A short platformer featuring soul morphing mechanics
Reach the door to proceed to the next level
Controls
Esc - Exit
Z - Jump, Unmorph
X - Morph into soul
R - Restart current level
@BluePinStudio Thank you for playing! Sorry that the game was a bit short. I will definitely see what I can do about a full game.
You did a really good job. I just loved the game.
The black and white idea is good.
The gameplay was really intuitive. I'm 72 years old and it was just excellent.
You should definitely expand on the game. It would be great. More levels. Maybe have some kind of bonus ups after you get so many souls.
I don't know but it has a lot of potential
Thanks
I just looked at your folders for your project, and how you set everything up. You are a really clean coder, well organized, that is really important.
Good luck to you
The soul mechanic is unique and interesting, but it is unfortunately only utilised at a surface level. The "chain reaction" near the end looked good, but it didn't "feel" satisfying as there was a lack of feedback. Aside from the soul mechanic, the gameplay is the same as any other standard platformer. I'd say the game is too short and there aren't any challenges for the player. I liked the 1-bit artstyle and the "screen-wipe" animation was nice polish. I don't believe the theme "gravity" was used, or even in mind when this game was created - its only application was the player falling after jumping, but that is standard in virtually all platformer games. Given that this was made in pygame, and likely a lot of basic functionality such as collisions was implemented from scratch, it is impressive.
@Bklyn Thanks for your feedback. I agree that more feedback could be added to the soul anchors, maybe a sound effect when you reach one or a visual effect. I have also received plenty of comments concerning the length of the game, which was unfortunately much shorter than I would have liked it to be. The theme of gravity here applies to the soul anchors, which attract you towards them when you turn into a soul. As a soul, the gravitational pull of the soul anchors is the only force that can move you, as you are otherwise immobile (can't jump or move around). I guess "gravity" just depends on your interpretation of it.
What a bummer of a jam game, because it left me wanting more! You did a great job tutorializing the mechanics, which is rarer than we would like in jams. I'm sure given more time you could easily set up some levels and let this run wild. I'm sure you already have something in mind. Jam problems, am i right? Great work.
@FunBaseAlpha I'm glad you feel that way! This was actually the first game jam I have ever taken part in and planning and pacing were something I had to constantly keep in mind. I wanted to prioritize quality over quantity leading to a relatively short game. Thank you for your feedback and I will see what I can do regarding an expansion to the game.
Fun, simple platformer. A little short, but the soul anchor mechanic is interesting, I could see it turning into a decent game if given more time.