Repeat the past to change the future! What is the true color of victory?
Single Keyboard Dueling!
Jumping :: P1: Space // P2: rCtrl to jump.
Be sure to use double jump to get to high and tricky to paint spots!
**Movement ** :: P1: WASD // P2: Arrows
SUMMON A TIME CLONE ECHO PAINTER
P1 : F
P2 : rShift
Move with the left analog stick.
Use A to jump, and left sholder to summon a time clone echo painter.
In the final moments HEX year 0xFFFFFE…
on the turn of the mutlichroma-ennium…
Groups of renegade time painters have found a ways to exploit a predicted quantum computing error known as Y2K-0L0R to re-approach the turn of the multichroma-ennium with a disentangled chromo-copy of their most powerful painters.
As a painter approaching what has been predicted to be a full fledged Color War…
It is your task to spread your color.
Showing exceptional skill, you have been chosen to be utilized in the Y2K-0L0R experiment:
Can you out color your strongest opponents?
Can you out color yourself?
//THE 4P TEST VERSION WAS MADE AFTER THE 48 HOUR MARK, DO NOT RANK BASED ON IT!
// KNOWN BUGS FOR 48 HOUR RANKED RELEASE:
Unlimited number of "clones" or paint echoes for keyboard players pressing F or Right-Ctrl. For best game-play use controllers. Left Shoulder is used for this action and is limited by your color's paint level as shown in the indicator. Sound Level for warp-in / time travel / cloning action is too loud. Press backspace to turn off all audio if you would like. Please report anything else. Thank you so much for playing my game.
Thank you for the kind ratings.
Please follow my continued development of this and other games with MetaHobby
Very cool! Good concept :D
A very solid game. Audio and graphics were nice. The only problem I had was I couldn't jump high enough to the reach the platform (maybe because I was using keyboard). Overall a nice game.
Hey ajjamgames, I've gotten feedback about how it is hard to jump on some platforms, I'm thinking about removing double jump, powering up the jump height and re-designing the maps. But I think the solution to the issue is double jumping. Thanks for playing. I hope you try the updated version as I continue development. I appreciate your feedback!
Really neat concept, one of the most interesting so far in the jam, notoriously influenced by Splatoon is my big guess. Very well introduced concept and very fitting for the jam!