OH NO! You have been kidnapped by some crazy serial killer and now he has trapped you in a maze full of deadly traps that you cannot see! However, thanks to Trap-O-Vision MK 2000, you can temporarily see all those pesky life threateners. Use those pretty decent puzzle solving skills to make your way out alive!
SPECIAL THANKS to paursliburf, for helping fix bugs.
Controls are WASD for movement, E to interact, and Trap-O-Vision
This is my first game for a jam. Time was a difficult thing for me. I need to work on that in the future. I had some "technical difficulties" friday and saturday so all of this was done today. Overall, I had a great experience, and I can't wait until the next one! Let me know what you think of version 1 of TSADAABMoDGE (The Super Awesome Deadly Action Adventure Blind Maze of DEATH Game Extraordinaire.)
Heh, that's quite a title!
The concept of having to alternate between moving, being able to see the traps, and interact with objects in the scenery was interesting, and could definitely be evolved into some interesting puzzle levels!
The collision-logic felt a bit confusing, in combination with the simulated isometric perspective: When walking past the deactivated traps, I suddenly died. I think it was because I grazed the active trap tile over me with the tip of my hair. But at the visible angle, I would have expected to only die, if I collided with the traps with my feet, since with the current perspective, it looked like I was walking past the spikes. From your chosen perspective, this could be counteracted by not having traps be ajacent to each other in the up/down going direction.
I liked the art, it was simple but clear, and the traps looked very deadly indeed! The gun was a nice consolation price for the lack of a proper ending :)
A maze filled with traps,
Trap-O-Vision - ACTIVATE!
I shall become free!
I loved the idea of this game. Would've totally played more had there been more to play! :) Art-wise, I think a darker, more solid background might've done this game good, though. The character didn't really pop out as much as it maybe should have, and the pattern on the floor was a bit repetitive. Overall, though, the pixel art style was fun!
PS. I don't think the name would've been half as good without "Extraordinaire" :)
Thank you all for your amazing comments and advice! After some thought, I have decided I will continue working on this game post-jam! I'm going to try and get a with a story, longer dungeons, better graphics, particles, and just overall more content. (Also better music because yikes, I just kinda had to throw the current 2 songs together in like 5 minutes and it shows)
Congratulations on your first jam entry!
Right, let's break it down!
The graphics are simple, but also unclear. I only now, after reading the other comments, realized that the traps are supposed to be spikes! It doesn't help that, on my computer at least, the fullscreen mode seriously blurs the graphics.
The Trap-O-vision should have some sort of limitation to its use. Currently it can be spammed all the time so what the point? Here's an idea:
The level should have a lot of enemies in it (a legit use for the gun). Using the Trap-o-vision reveals the traps, but hides all the enemies! Done!
Welcome to the devland. Stick around and you'll get real good real quick, no doubt.