Virtual Visions

2D Platformer

Game

You are playing in a virtual world and trying to collect enough energy to open a portal to escape the level.
Your avatar can change it's vision to see different coloured platforms and use them to advance through the level.
In each level there is three energy capsules you need to collect so that the portal has the power it needs to work.

Controls:

Move - Left and Right arrow keys
Jump - Up arrow key
Change platforms - Z, X, and C
Restart level - R
Back to Menu - M

Tools:

Unity
Inkscape
Ableton

Voting results

Overall
15th
70%
6.083
Graphics
19th
90%
4.917
Audio
13th
60%
5.917
Gameplay
12th
55%
6.083
Originality
20th
95%
5.167
Theme
13th
60%
7.250

This game entered in the Team competition (20 entries).

Comments (9)

TylakGamedev
 • 6 years ago • 

Interesting concept and challenging controls!

Caique Assis
(@caiqueassis) • 6 years ago • 

Hey!

Nice concept here. I actually spent some minutes trying the first stage, and while I didn't really get the tutorial at first, it made sense when I played it.

Nice challenge here.

DancingClownGames
  • 6 years ago • 

Thanks for the feedback, Tylak!

DancingClownGames
  • 6 years ago • 

Thanks for the feedback, Caique!

HuvaaKoodia
 • 6 years ago • 

I have issues with nearly everything in this project. Just a heads up.

Let's start with the concept. Switching between dimensions (that's what this boils down to) is a fine, if overused, mechanic. Combining this with non-recharging resource pools, on the other hand, just doesn't work. If I make a single mistake, it is better to restart from the beginning than try to recover. In the end, completing a level requires multiple playthoughs and memorising the whole layout. This is not very interesting.

The switching mechanic is described as three different vision modes of the avatar. If this is the case, then why do the platforms actually disappear when you don't see them? The universe doesn't disappear every time you close your eyes, does it?

The frustration of the mechanics would actually go away if the plaforms were there all the time and you simply could not see them. This way even if you run out of "VISION POWER" for a certain color, you can still try to complete the level.

Graphically I do like how the avatar looks and the way it is animated. Unfortunately the plain background does detract from the whole.

Functional, yet frustrating.

Overall: 5 (Average)
Graphics: 4 (Below average)
Audio: 6 (Above average)
Gameplay: 4 (Below average)
Originality: 5 (Average)
Theme: 6 (Above average)

DancingClownGames
  • 6 years ago • 

Thanks for the feedback, HuvaaKoodia!

RodMolina
 • 6 years ago • 

Hey! Nice game! All the things I would haved point have been already mentioned by Huvaa above, he's right, in order to complete the game, I had to remember the level completly after dying several times, and honestly I did expected the platform to stay there, even tho I had selected another color.

Nice Job!

Laguna
 • 6 years ago • 

I would have loved to play the game but unfortunately the unity player did not load even after waiting like 5 minutes. Could you provide a download version of the game?

DancingClownGames
  • 6 years ago • 

Thanks for the feedback, RodMolina!

Laguna, I'll make a download version of the game.

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Links

WebGLWindows(.zip)

Author

DancingClownGames

Details