Control Gravity to Ascend
Manipulate gravity to make your way up as far as possible! You can shift gravity up, down, left, or right one time before you touch the "floor" and it resets. It may not be immediately obvious, but you kill slimes like goombas.
How to play:
I started a little bit late and sleep deprived as I was also doing Brackey's Game Jam 2025.1. There are only 10 "levels" for the infinite procedural generation.
Note: for some reason, the music doesn't loop on the web build - not my fault
Tools used: Godot, piskel, jsfxr, LMMS
I used the NebulaSpace colour palette from Lospec
@Mobuos Hi, thanks for playing. I didn't start very late, but I'd say I missed about 1/6 th of the jam which is relatively late. I think it lacks some elements that gradually increase difficulty and improve replayability, but other than that it is fairly complete. I had to work up until the deadline and I could only make 10 levels / sections, when I was aiming for 20. I didn't have time to properly playtest it, but I'm glad you enjoyed it and thanks for leaving a comment.
@Gunnar thanks for playing and leaving feedback. I didn't have enough time to properly playtest the difficulty, but I was finding it easy. I don't know if you realised it but you can actually kill the slimes. I'm able to get past all the spikes, it just requires planning and in some case fast reactions.
@BluePinStudio, thanks for playing! The "black holes" are have a decent range and are fairly strong - the gravity is stronger as you get closer. They should mostly be avoided and are designed to try and prevent players from mindlessly shifting gravity up. However, even if you get caught in their range, you can often escape from them if you time your movement precisely.
Actually very solid! To me, the graphics and the fact that this is endless is what I prefer in this game.
A thing I struggled a bit with is understanding when it's possible to change gravity, because I would sometimes fly through the level for a while without changing gravity, so I end up forgetting whether or not I did that already.
I'll quickly make a comparison to another game: In Celeste, you can radically change the direction your character is moving in with the press of a button ("dash"), but only once until you touch the ground. The appearance of the character is changed while you're unable to dash, and I feel like Gravity Ascent would benefit from something like that!
Anyway, fun game, with more "levels" for generation, it'd probably be something I'd want to play every now and then!
@Taevas, thanks for playing and leaving detailed feedback. You're right that I should have added some sort of indicator for when you can flip as it may be unintuitive. I didn't realise this because I programmed the game logic, so it seemed natural to me. It didn't help that I hadn't had much time to add such polish. Similar thing with level generation, I was limited by time constraints as I originally aimed for double the amount of "levels".
Simple to grasp but tough to master! The graphics were nice, and the challenge of flipping your orientation mentally were nice. If you were to take this further, perhaps staging some of the obstacles in to help the player naturally grow their skillset would be nice - start with just mastering the flips and change of movement orientation, then adding in enemies, then spikes, then black holes, etc…
# | User | Score | |
---|---|---|---|
1 | @Bklyn | 500 m | |
2 | @Taevas | 146 m | View all 2 scores |
Reminds of VVVVVV, cool music and interesiting mechanics. Pretty hard to master.