A dark and mysterious 2D platformer where you control gravity to navigate a shadowy world, battle deadly foes, and uncover hidden secrets—all guided by a ghostly white orb.
In a world consumed by darkness, you are Xeno, a lone warrior armed with a mystical longsword and guided by a mysterious ghostly white orb. As you navigate the eerie, shadow-filled world, reality itself bends around you—gravity is yours to command.
Flip gravity at will to evade deadly traps, traverse impossible landscapes, and outmaneuver formidable enemies lurking in the void. But beware—the deeper you go, the more the darkness fights back.
Face off against challenging foes, master fluid movement with dashes and aerial skills, and uncover the secrets buried in the shadows. A terrifying boss stands between you and the truth—can you adapt to the shifting forces and survive?
Features:
🔹 Gravity Manipulation – Flip the world upside-down to solve puzzles and escape dangers.
🔹 Fast-Paced Combat – Wield a deadly longsword with fluid attack combos.
🔹 Dash & Movement Mastery – Execute precise dodges and aerial maneuvers.
🔹 Dark & Mysterious World – Explore a haunting realm illuminated only by your guiding light.
🔹 Challenging Boss Fight – Outsmart a powerful enemy that twists the very fabric of gravity.
Will you find the truth hidden in the darkness? Or will you be lost in the void forever?
🎮 Play Now and Test Your Skills Against Gravity Itself!
Check it out on Itch: https://xenoxyz.itch.io/dark-inverse
Google Drive: https://drive.google.com/drive/folders/1yW9Bs0J6Y8TYX6G--Ko-Ff-HvN2572xA?usp=sharing
Credits:
1.Tile set: - https://kenney.nl/assets/1-bit-platformer-pack
2.Boss: - https://chierit.itch.io/boss-frost-guardian
3.Character generator: - https://liberatedpixelcup.github.io/Universal-LPC-Spritesheet-Character-Generator
My experience with this game hasn't been very good, so I'll do my best at giving some feedback:
I felt somewhat deceived by this game's list of features, for example I found no way to actually manipulate gravity, so when I encountered those white blocks that were high up, the only way I found to challenge gravity was through dashing then jumping so to essentially jump through the air infinitely. I'm actually still not sure whether or not that was intended, I tried using the WS keys of WASD but it didn't seem like they were doing anything.
The combat didn't feel good because I was never sure if I was actually hitting the enemies or not, a health bar or red flashing could've easily helped with that!
The idea of having a sprint button when you can dash is bad, because a sprint button has essentially no use in such a game. Make the default walking speed the speed of sprinting!
Two QoL things related to respawning would be some way to tell the player has reached a checkpoint (lit the related lantern or give a text notification) and having it so the Orb doesn't repeat lines that have already been read. Maybe also not allowing the player to move while dialogue is there, and going through dialogues with buttons instead of (or in addition to) mouse clicks?
Anyway, please don't let that not-so-positive comment discourage you, managing to submit something that works for a 48h game jam when you have little game dev experience is already better than what most people can do!