FLO∀T

Control the gravity

Control the gravity to avoid hazards and zombies in the space station.

Keyboard & mouse controls
A-D: Move left-right while touching the ground
Mouse drag: Change gravity direction

Gamepad controls
Left stick: Move left-right while touching the ground
Right stick: Change gravity direction

Comments (10)

Jesus
 • 4 days ago • 

Every gameplay element interacting with every other one is pretty good for a jam game, not commonly seen.

Minor nitpick: having to convert the time from seconds manually to minutes to submit.

oldpopsmcgee
 • 4 days ago • 

I love the concept here, and seeing additional layers every puzzle or two kept it interesting until the end. Changing the time format at the end would be helpful for submitting scores, but a minor point.

DiningPhilosopher
 • 4 days ago • 

Funny physics, took me a moment to realize I can see the current direction of gravity (I considered visualizing the force in my game as well, although it is very different). Didn't get a great score, but still bronze for now :P
Things don't seem to be going great at the space station…

Soul
 • 4 days ago • 

Like the fact that zombies can be killed with fire.
It might've been helpful to put the clock-like gravity indicator next to the player instead of on the bottom of the screen for clarity.

Gord10
  • 4 days ago • 

Thanks, all!

I didn't know time based high-score submission here would accept MM:SS format, I thought it would accept only seconds. Yeah, I wish I made it MM:SS.

@Soul: It would cover the game area, though, even if the background was transparent.

BluePinStudio
 • 4 days ago • 

Awesome entry! The mouse controls took a while to get used to but i managed to get to the end eventually. Those gas cans are big pains

Bklyn
(@DevBrook) • 4 days ago • 

Nice game! I enjoyed the unique, intuitive physics-based movement and the built-in speedrun timer was useful. The way every element in the environment interacted with eachother was interesting and made the gameplay dynamic. The level progression and gradual introduction of new elements made the gameplay stay engaging throughout. Although there was not much sound, the few sound effects made were satisfying and immersive. The art was simple but still conveyed everything clearly.

I think there is a bug where if you are inside the collider for the exit when you collect all the keys, it doesn't go to the next level straight away. Also I noticed that sometimes the zombie hitboxes were a bit large and unfair, particularly when they were rotating. As others have mentioned, it would have been nice if the timer was correctly formatted and I also think it should go to 3 decimal places for better accuracy - these are just minor nitpicks.

Overall good concept and use of theme with engaging gameplay!

Raydin29
 • 4 days ago • 

I really liked this game. It really felt like every new level added or built upon a previous concept, such as burning objects (which has a risk/reward aspect). I also found that you can walk on the ceiling if you get close enough, which helped me to solve one of the puzzles. Solid entry.

fisherbitgamedev
 • 3 days ago • 

Graphics
Solid. Pixel art style has consistent pixel size per asset. Colors reused thoughtfully throughout the game. 10/10

Audio
Good. The simple 8-bit style sound effects work well with the art style. However, there is a lack in ambient or background music to set the mood. 6/10.

Gameplay
The controls are "floaty", which I guess fits the whole idea. The floaty controls add to the complexity of the game, making the puzzle less straightforward, and forces you to work within the constraints of those controls. I'm sure if you expanded the viewport size, you could create more complex levels beyond the single corridor ones we see here. 7/10.

Originality
Haven't played a puzzle game quite like this. 8/10.

Theme
Core game mechanic revolves around changing the gravitational pull of the level. 10/10.

Overall score
8/10.

FunBaseAlpha
 • 1 day ago • 

I liked this a lot. Its very floaty and wacky and fun. I wished that i could walk on the walls same as i could the floor and ceiling. Other than that, I enjoyed this very much. The shockwave from the gas cans was a nice touch that could definitely make for some interesting puzzles in a more deeply designed game if you have the time and inclination to develop it.

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Gord10

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High scores Submit score

#UserTime
1@Bklyn2'13"500 
2@oldpopsmcgee2'57"400 
3@BluePinStudio3'05"000 
4@Gunnar3'51"000 
5@Jesus4'58"003 
6@DiningPhilosopher7'17"800 
View all 6 scores