Note: This is a game prototype entry for #igmc2018
This is not a complete or demo game. It's just a prototype!
DANG wanted to have a recipe make a game. So he enrolled in college, during which time he realized that college was not able to teach him how to create a game. That is why he left school and joined in the SU NGHIEP team against the Process.
FEATURES SO FAR
The story is complete : The prologue
A huge map: currently available; CITY-SE size 6444x6444
Tactics battle system
Game Time: 14 types of weather; rain, clouds, fog, wind, fallen leaves, 4 seasons, cycle time; day/ night.
There are over 2000 items divided into 12 categories: food, cake, key1, key2(hidden) ,drink, medicament, common, rare item, material, weapon, armor, ???
There are two mini game: Taxi and Waiter
The plot must be complete : 8 episodes
The side quests by date and event
Complete the city map including (NE-NW-SW) total size a city map:25776x25776, inside campus (DIT, USH, HSTN), additional grocery stores, the process center areas, the SU NGHIEP center, the mines to look for raw materials and more dungeon.
The system traffic, the motorcycle and car will be active on the city map
Pet system include hunger, thirst, and fatigue. You can control a pet (When you are a Summon)
Design skills, animation, logic AI for the boss
Balancing the battle mechanism
Add more: 2 mini games
Possible features: Expand the story to another game. It can make on unity 3D engine