"One Room".
You are in "THE One Room". The one room in which the fate of humanity is decided:
The control center of a nuclear missile base. It is the year 1968 and you are locked in this room, together with a big red button and a teletypewriter that gives you the information you need to protect you country.
You just hope you can finish your shift without starting a global thermonuclear war.
Notes:
1) This game has 4 different endings, one of which can be considered the "good" ending.
2) Reaching the good ending is somewhat difficult and requires understanding the types of messages that the enemy is sending you.
3) The balance of the actual game may be a bit off as I didn't have time to balance it accordingly.