Warpigs

My take on the theme 'beneath the surface' was to harvest a resource that's sparsely distributed underground, and for that to be the basis of an economy.

I chose pigs foraging for truffles, because I thought it would be hilarious seeing an army of pigs strip mining the land!

  • Mouse, and Keyboard for the camera
  • Diverse array of animated units to play with.
  • Move/Attack orders can be directly targeted at other units, or targeted at world points. Auto-attack behaviour for idle units.
  • Buildings allow purchase of units, upgrades to unit stats, and unlockable spells.
  • Combat system sees weapon damage reduced by armor. Reload timers for weapons. A simple particle system shows projectiles, impacts, and unit death. Screen shake is added for cannon fire.
  • I spent about 20 minutes at the end trying to balance the game better, and arranging the buildings more logically.

Alas I didn't manage to write all of the features I wanted in the game in 48hrs, so the following things were left out:

  • Minimap does not function.
  • No fog-of-war / visibility mask.
  • No base construction nor repairs to damaged buildings.
  • The range of sound effects is limited, and sadly I didn't have time to add unit responses "yes m'lord?" etc, which I really wanted to :(
  • No pathfinding about the environment, which meant no collision detection with the environment either, otherwise the CPU player would get stuck.
  • The AI for the CPU player is too simple and easy to defeat.

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WindowsLudum Dare entry page

Author

sorceress

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