You're an honest turnip farmer. Doing your job, as every day.
You found a rock in you turnip field… Unwilling to drive your beloved combine harvester on it, you step down to remove the unwelcome stone…
WHEN SUDDENLY
Your not-so-beloved-anymore combine harvester starts running again. And you're on its path! Fly you fool!
Instructions
Controls
- W (qwerty), up-arrow, Z (azerty), or space: to jump and double-jump
- A/D (qwerty), arrows, or Q/D (azerty): to move left/right
- S, down-arrow, F, shift, or ctrl: to perfom [ACTION]
- R: quickly restart (not a leftover debug key, totally an intended feature)
What is [ACTION]?
- If you're atop a turnip: harvest™ the turnip
- If you're atop a rock: grab the rock
- If you're holding a rock: throw the rock
- If you're atop a tree root: shaky-shake the tree
Mechanics
- You either harvest a turnip or don't, no letting go once you started!
- Harvesting™ a turnip take longer the larger it is!
- You hit a deadly mushroom: you die painfully
- You hit your combine harvester: you die even-more-painfully
- When you carry a rock, you can't double jump
- The combine harvester hits a rock: you gain some time!
- Thrown rock fall on another rock: they stack, and will combine
harvester effects.
- Thrown rock fall on mushroom: it bounces ❤️
- Thrown rock fall on turnip: it crushes the turnip 💔
- Holding jump while harvesting™ a turnip charges a bonus super-jump (really, not a bug, totally an intended feature!)
- It gets faster (bad luck, the crop field was sliiightly on a slope…)
Scoring
- Harvest™ a little turnip: earn little points
- Harvest™ a medium turnip: earn medium points
- Harvest™ a large turnip: earn large points
- Harvest™ a t-h-i-c-c turnip : earn t-h-i-c-c points
- Harvest™ apples: earn exponentially-increasing (in a short time window) points for each previously harvested™ apple
- Let a turnip/apple get shredded by the rogue combine harvester: loose 1 point
About the game
Game made entirely in 48 hours for the LD compo.
Tools used: Clickteam Fusion 2.5+, Aseprite, BFXR, Audacity
If you need it, saved playername is in: %APPDATA%\Clickteam\html5Cookies
It was planned, but I ran out of time to make the music, and a final polish/VFX pass. I'm still pretty proud of the game =)
Hope you'll enjoy it, thanks in advance for playing!
Post-deadline "Smallfix" version
Those fixes don't really change anything significant rating-wise, but by respect for fairness I still have the deadline version available below.
All fixes are:
- Sound was too loud for some players
- Fixed one text not showing in instructions
- Fixed two typos in instructions
Downloads