Smack bad guys with heavy objects using your gravity gun.
My first game, made in Pygame. Controls: Grab objects with left mouse click, movements with WAD, and press "Space" when the yellow bar is full for a gravity wave attack.
Voting results
This game entered in the Solo competition (32 entries).
Hey, this is pretty good! It's a shame this didn't get many views and ratings: you should play and rate other people's entries to get karma and get rated in return!
There were some audio issues: some kind of white noise playing on the title screen (only), and the objects sometimes made a crashing sound but mostly the game was only playing the soundtrack? (Also is the soundtrack made by you? It's a very polished track!)
The gameplay loop was fine, and I don't think I could make it through the whole thing without resorting to the spacebar attack once. When there are a lot of enemies shooting at you, it can get into a nasty stunlock kind of situation where you are kept in the air due to all the bullets hitting you and can't really move away. I would have appreciated some visual feedback on my attacks on the enemies: I think hitting them with objects a couple of times eventually defeats them, but it's hard to tell that you're doing anything to them at all when the first hits just look like they push the enemies away. Maybe they should flash white for a frame or two to indicate damage? The death animation/fade for the enemies is also very slow and not very obvious, so it's easy to miss the first time that happens.
Overall it was fun to beat the game, although it felt a bit long towards the end: there could be more events/variety to make it feel exciting throughout (a boss towards the end? powerups? split the time into stages? etc)
Hey, this is pretty good! It's a shame this didn't get many views and ratings: you should play and rate other people's entries to get karma and get rated in return!
There were some audio issues: some kind of white noise playing on the title screen (only), and the objects sometimes made a crashing sound but mostly the game was only playing the soundtrack? (Also is the soundtrack made by you? It's a very polished track!)
The gameplay loop was fine, and I don't think I could make it through the whole thing without resorting to the spacebar attack once. When there are a lot of enemies shooting at you, it can get into a nasty stunlock kind of situation where you are kept in the air due to all the bullets hitting you and can't really move away. I would have appreciated some visual feedback on my attacks on the enemies: I think hitting them with objects a couple of times eventually defeats them, but it's hard to tell that you're doing anything to them at all when the first hits just look like they push the enemies away. Maybe they should flash white for a frame or two to indicate damage? The death animation/fade for the enemies is also very slow and not very obvious, so it's easy to miss the first time that happens.
Overall it was fun to beat the game, although it felt a bit long towards the end: there could be more events/variety to make it feel exciting throughout (a boss towards the end? powerups? split the time into stages? etc)