Astroherd

A simple game about conquering planets.

Voting results

This game entered in the Solo competition (32 entries).

Comments (5)

DiningPhilosopher
 • 1 month ago • 

Wow, ambitious idea and it turned out quite well! At first I thought the green ship was one of my new bonus ships, and only later realized that I was competing with other ship swarms :D Performance started to degrade after a few minutes as well, did you manage to add any optimization or is it all O(N^2) for the ships?

BluePinStudio
 • 27 days ago • 

Reaaaaally hard to manage one ship let alone all of them! Great concept tho, i had a good time trying my best to capture planets :P

Juutis
 • 18 days ago • 

This is such a cool game. Unfortunately after a few minutes the game becomes unplayable due to performance issues. I would've loved to kick those persky AI invaders out of my galaxy!

Aurel300
 • 14 days ago • 

Interesting! I really like the idea, but there are some issues which make this a bit hard to play still. Most importantly it felt quite laggy, especially as the flotillas grew. The graphics almost worked, although I think the game switched to the very low-rez version of the ships too soon when zooming out. I think there should be some way the player is notified when important events happen: the construction of a new ship, the destruction of a ship, a battle going on, planet being captured, etc. Sound would be a great way to convey all of these, with e.g. some arrows as an additional visual aid.

oldpopsmcgee
 • 14 days ago • 

I love the concept, and it was cool seeing all the different ship types floating around! It wasn't really clear when new ships were being made (at first I didn't think they could be made, so I thought the game was just kinda … over), but I think it's a great idea to flesh out!

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WateryCause

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