toasty

toasty #3

Joined 6 years ago

The 15th Kajam has started! 0

toasty • 4 days ago 

Let the limitations begin!

The task: make a game by 10th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.

Good luck, and let us know your limitations!

Demoscene

  • Cramped: Executable is at most N bytes/pieces/whatever. Choose N appropriate for your platform/engine.
  • Esoteric: Game works on $obscure_platform.
  • Art attack: No assets; procgen only.

Graphics

  • Geometron: Lines and shapes only: no images.
  • Seeing double: Use exactly two sprites.
  • Illustrator: Draw all your art by hand.

Audio

  • Orator: Make audio only using your mouth.
  • Bleep bloop: Music, generated by gameplay.
  • In the field: All audio comes from a single field recording.

Wildcard

  • Over-sensitive: Must use as many inputs (keys, buttons, devices, whatever) as possible.
  • Vestige: The past must leave a trace.
  • Window dressing: Game windows are part of the gameplay.

Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.

The 15th Kajam has started! 0

toasty • 4 days ago 

Let the limitations begin!

The task: make a game by 10th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.

Good luck, and let us know your limitations!

Demoscene

  • Cramped: Executable is at most N bytes/pieces/whatever. Choose N appropriate for your platform/engine.
  • Esoteric: Game works on $obscure_platform.
  • Art attack: No assets; procgen only.

Graphics

  • Geometron: Lines and shapes only: no images.
  • Seeing double: Use exactly two sprites.
  • Illustrator: Draw all your art by hand.

Audio

  • Orator: Make audio only using your mouth.
  • Bleep bloop: Music, generated by gameplay.
  • In the field: All audio comes from a single field recording.

Wildcard

  • Over-sensitive: Must use as many inputs (keys, buttons, devices, whatever) as possible.
  • Vestige: The past must leave a trace.
  • Window dressing: Game windows are part of the gameplay.

Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.

The 15th Kajam starts this weekend! 0

toasty • 8 days ago 

The 15th Kajam is nearly here!

Get your spellbooks ready folks, because we'll be jamming again in May. The 15th Kajam will run from 3rd May, 20:00 UTC to 9th June. (That's this weekend!)

The theme will be: Limitations.

Back in the day, game creators had to work hard to squeeze the most performance out of their processors and limited hard disks, the best art out of their palettes, and the most fun out of their printers. This is rarely a problem for indies nowadays, but it can still be inspiring to work within limits.

On Friday at 20:00 UTC we'll announce a list of limitations - some like the above, but others, too. When you enter the jam, we want you to choose a set of limitations that inspire you, and then see what you can create over the month.

Rules

  • The Kajam rules are very relaxed. The limitations in this jam will be flexible enough to accommodate different styles of gamedev (e.g. using an engine; creating a ZX Spectrum game; inventing a board game). You're also free to change your selected limitations mid-jam - they're here for fun and inspiration, after all.
  • We do ask that you refrain from relying on "AI" to make parts of your game, though. We want to see what you can create, not what ChatRPG regurgitates! If you really really must use AI, make it clear you did, and how.

The 15th Kajam starts this weekend! 1

toasty • 8 days ago 

The 15th Kajam is nearly here!

Get your spellbooks ready folks, because we'll be jamming again in May. The 15th Kajam will run from 3rd May, 20:00 UTC to 9th June. (That's this weekend!)

The theme will be: Limitations.

Back in the day, game creators had to work hard to squeeze the most performance out of their processors and limited hard disks, the best art out of their palettes, and the most fun out of their printers. This is rarely a problem for indies nowadays, but it can still be inspiring to work within limits.

On Friday at 20:00 UTC we'll announce a list of limitations - some like the above, but others, too. When you enter the jam, we want you to choose a set of limitations that inspire you, and then see what you can create over the month.

Rules

  • The Kajam rules are very relaxed. The limitations in this jam will be flexible enough to accommodate different styles of gamedev (e.g. using an engine; creating a ZX Spectrum game; inventing a board game). You're also free to change your selected limitations mid-jam - they're here for fun and inspiration, after all.
  • We do ask that you refrain from relying on "AI" to make parts of your game, though. We want to see what you can create, not what ChatRPG regurgitates! If you really really must use AI, make it clear you did, and how.

The 19th Alakajam is over! 0

toasty • 1 month ago 

The jam is up! Well done everybody. Give yourselves a pat on the back and take a break.

But who won?

Check out the results! Congratulations to the winners, and to everybody who participated. Game jams are hard, and you all did great.

What's up next?

In April, we have Feedback Fun Times 2024! An event where you can show off what you've been working on, and get some of that delicious, constructive feedback (as well as oodles of appreciation). Following that in May we have the 15th Kajam, a month-long event often for honing skills or working on taylored themes.

What's happening elsewhere?

You can follow the Jamician on Twitter or Mastodon to keep up-to-date with the goings on in the community, or join us on Discord.

Finished! 1

toasty • 1 year ago 

Quite happy I finished, because I don't normally take part in 48h game jams (if you're curious to know why, see my entry).

Good luck to everyone still struggling with their games! <3

The Adventure Kajam has ended! 0

toasty • 2 years ago 

Sadly all adventures eventually end. But congratulations to the winners, and to everyone who participated. We were lucky to have such a diverse array of games, and I want to say thanks to everybody who submitted something.

Missed your chance to play a game? You can find them here.

Alrighty. What's next?

It's time for another Feedback Fortnight! It now starts tomorrow at 20:00 UTC. So take a quick breather then hurry back for some delicious feedback (and also games to play!).

Kajam voting is open! 0

toasty • 2 years ago 

In the end we got a nice handful of games, so let's show our appreciation and play them!

Well done to everyone involved—making an adventure game is no small feat—and to @AaronBacon in particular.

If you need more time

Entries are still open (this is a Kajam, after all), so if you've been working hard on something and want to show it, there's still a little time left. We only have until Friday to vote, though, so don't take too long! :)

Entries extended! 0

toasty • 2 years ago 

So it turns out making an adventure game is hard.

Perhaps we were asking a lot, sandwiching an adventure game jam into such a small amount of time. So we've extended the entries period! Yep, that's right, there's a little bit more time to squeeze out some more adventures!

Let's also have a round of applause for @AaronBacon, who did manage to finish a game in the time limit!

Let's make an adventure game! 3

toasty • 2 years ago 

The 10th Kajam is upon us, folks!

This time we're focusing on building an adventure game.

What does that mean?

A typical adventure game might include elements like:

  • Puzzle solving
  • Gathering items to use and combine later on
  • A story involving the player
  • Dialogue
  • Multiple endings
  • Either a point-and-click interface, a text-based parser (where you type in commands, rather than moving a mouse) - or both!

Your challenge is to make a game involving some of these elements, or any others you think are common to the genre.

Or just make something cool and show us! Whatever you do, the real goal is to have fun and be nice. 😎

When? October-November!

  • Jam begins: 22nd October.
  • Feedback and ratings: 8pm UTC, 15th November.
  • Ratings close: 8pm UTC, 22nd November.

A brief history lesson…

When I was your age, we played these things called adventure games…

Beginning as far back as the 1970s (😱), these games originated as text-based experiences such as Colossal Cave Adventure. During the 1980s and '90s, the genre embraced graphics and brought us memorable classics such as Siera's King's Quest series and The Secret of Monkey Island. Influential 3D titles include Myst and Grim Fandango. More recently, the genre supposedly declined, but has also seen some real success with games like Telltale's The Walking Dead and Don't Escape, as well as the prolific output of Wadjet Eye.

Tools!

@Tijn very helpfully composed a list of tools that might be useful. If you have any others, suggest them below and I'll keep this list updated.

Simple Game Interpreter - an adventure game interpreter built in Cython. Released for beta testing only recently
https://kyamix.itch.io/sgi

High scores

1 x82 x83 x4
#GameScoreDate
1
(Tower of) Bird
by voxel
17 October 16th 2019
1
Rocket Jumper
by Wan
25431 July 19th 2019
1
Shinobi Blocks
by dwemthy
50 March 31st 2019
1
Uplifting
by thomastc
115 October 18th 2019
1
Turbo/Glide
by rnlf
0'10"870 May 2nd 2018
1
Cooperoids
by toasty
5321 May 1st 2018
1
Whiteout
by euske
9041 May 4th 2018
1
Nonomino
by thomastc
6252 March 24th 2019
2
Electric Tango
by laaph
15151 March 25th 2019
2
MAD SEED
by voxel
10'41"893 September 12th 2018
2
Uncanny Ballet
by Wan
0'40"163 April 24th 2018
2
Books, Please!
by Juutis, M2tias
733 July 2nd 2022
2
CARA GRABS ANTIMATTER
by voxel
3'33"000 September 26th 2023
2
Philosopher's Strike
by Wan, Thrainsa
32950 September 12th 2018
2
You are the Grimoire
by Aurel300
3'12"180 March 15th 2019
2
Last Minute Justice
by M2tias
5'54"233 July 7th 2021
3
Minimum Damage
by toasty
46 February 2nd 2020
3
PROCRASTINAIRE: Solitairy Confinement
by dorkulon, cloakedninjas, treslapin
1168 SalarySeptember 5th 2018
3
Pandemia
by benjamin
73 September 11th 2018
3
Cavexploder
by yozy
238131 July 6th 2021
4
Rook
by Raindrinker
424 October 26th 2019
4
Casual Crusade
by Antti Haavikko
1202367 November 21st 2023
6
Pyramid Peril
by HuvaaKoodia, SUOMAR
66 July 24th 2019
6
Spike
by sorceress
7 Level ReachedMay 3rd 2018
6
Disappainted: Master of the Invisibrush
by dorkulon, cloakedninjas, treslapin
57 %May 1st 2018
6
Whirling Blades
by DaFluffyPotato
3'38"092 September 7th 2018
6
Rollercoaster Breakdown
by KayZ
2417 July 27th 2019
7
The Lost Beans
by dollarone
953 sMarch 13th 2019
7
Accurate Racing
by dollarone
0'10"214 July 27th 2019
7
Drift
by Raindrinker
0'45"460 May 3rd 2018