Tic Tac Toe meets Chess. Two player local multiplayer strategy game
This game is made for two players: Player Crosses tries to keep the game going for as long as possible while Player Circles tries to end the game as fast as possible by getting 6 circles on the board.
Player Crosses can play a cross every turn (Cannot play cross on corner tiles) while Player Circles can play a circle every turn.
A cross connecting two circles destroys both circles and itself.
Multiple crosses can be placed on one tile.
Hard tactical game that is the crossbreed between tic tac toe and chess.
Font used is Retron2000
After placing a cross (the sticks basically), you can click on it to rotate it. Then you click away once you done to place it. The circle has 2 colors, when it is fully light, it is not connected to anything; half dark, it is connected to a cross with only a single connection; full dark, it is connected to a cross with two connections, leading to it, the cross and the other circle being destroyed.
You place diagonals when you want to destroy circles that are diagonal to each other, or to prevent the other player from placing circles diagonal to a tile. Since the goal of Player crosses is to prevent the other player from getting 6 circles.
My bad if the tutorial isn't quite good enough. I didn't have time to make it with images ;-;
That was… Okay.
Not bad, actually, but confusing, I played it a few times before fully undertand the mechanics. Also, I don't know if the score is the score of the lines or the circles's.
But apart from that, I think this game has a good concept, and I think it's the main problem with it. The concept is great, but the execution is not that good. Seriously, if you have some free time, re-make this game, and I'm sure it could be great.
I see. I could definitely remake this game. I kind of planned to, but could you elaborate a bit more on what you think I should add. I haven't gotten anyone to play test yet since my friends aren't into strategy games like this. I would really appreciate some more feedback kind sir.
The score system was based off turns which is probably a bit confusing. Honestly this isn't even a highscore game. I just tried to turn it into one just to prototype this game during the jam.
Other than that problem, what else is missing? ;-; I need to knowwwww. Thanks for playing anyways :D
Okay, so it took me some time to understand that the sticks need to act as a bridge between 2 circles to destroy both (I was trying to trap a circle between 2 sticks to destroy it before that for some reason).
I have trouble commenting the gameplay because the game is made for 2 and I'm testing it alone, but you are definetely onto something here!
The music is nice but the loop is rather short so it's quickly becomes annoying. But hey, I didn't create the music for my game, so I'm not in a position to tell you anything xD
I don't agree with the previous comment that the execution of the concept isn't good, it's just that your game needs a more clear tutorial, that's it, apart from that it's nice!
This is a really original concept and quite fascinating. I agree with people here that the mechanics needed better explaining, but I think this is the sort of deeper game(like chess, but simpler) that needs a lot of explaining and playing to understand and that's perfectly fine.
The visuals also work well with the simple yet effective touches that make ita tiny bit more exciting that it should be.
Would have loved to play this with someone to experience the game properly but oh well.
Oh, while writing a comment, did another try, and seems to get the rules. And should say, it's very solid entry!
At first I didn't get how actually prevent putting these 6 circlees, but putting multiple crosses in one cell is excellent feature!
LIked the game, very good game design! Do you invent it during game jam ?
(And based on my experience, I think cause of lack of tutorial, maybe you lose some rating as many people couldn't understand rules)
Yeah I invented it during the jam, really really late into the competition. Spent most of the time thinking of an idea and prototyping then I thought of this then I had to rush it in a day :D Yeah thats why the tutorial is shit but eh I am still pretty proud :D
Thanks for playing! Glad you liked it :D
Ok so I played it with my roomate, and we were both astonished at the depth of this, very well done.
My only grief is that if the circle player put his 6th circle in a "destructive case" (one where the circles are destroyed) the game still ends and he wins.
We will definitly play it again tho and try to find strategies, congrats on this gameplay
This a fairly solid concept. I like the graphics and audio, and the gameplay was fairly smooth. I think having the game two-players is the only downfall, not because it's two players, but because I think most people won't have someone else to play with. If you could have included a computer player (even if they were really good or really bad at the game), it might have helped us get a feel for what the full experience was like. I also think the circle-player has a bit of an advantage, as I went in the corners and edges where it seemed the lines couldn't have as much of an impact.
But overall, I think this was quite well done! Good job :)
Thanks! I will try to implement an AI once the game jam ends and yeah I didn't have time to play test during the jam but I played it with one of my other friends the other day and the circle player does seem to have quite an advantage. I probabky will just make it so that the circle player needs to place 7
Glad you liked it though Thanks for playing :D
Clever concept! I'm home alone at the moment so I couldn't try it with two players, but I think there's a balancing issue. As circle, you want to occupy the center tiles straight away. Cross will try to prevent you but you can grab at least two of them. From that point on, it's pretty hard for cross to prevent you from placing circles on the edge of the board or destroy any of the existing ones, and the game ends in the minimum 11 turns. Or am I being too stupid as the cross player?
It's fairly polished, with simple but effective graphics and nice sound effects. The music is a bit repetitive, but it could be worse (I would know, I've done it). The explanation could be made clearer, but it didn't take me very long to figure it out.
Wait that strategy seems pretty broken actually. Appears to be a guarantee win. I am not sure if it completely solves the problem but if the circle player needs to get one more circle on the board, then it seems this strategy isn't fool proof anymore. Or maybe I could add a mechanic like if there are two sticks touching the same circle all three dissapear as well? Hmm, thanks for bringing this up. Anyways glad you liked it, very interesting. Thanks :D
This was an interesting idea with an overall cool vibe to it. I played this with my partner and I felt like it was very easy to win as the circle by just taking up the corners and getting 4/6 of your needed circles covered that way. The music felt appropriate but the track could have been longer and had more variation. At the moment, it didn't loop quite perfectly so it had a noticeable skip in places. I really do think there is something to the idea and I definitely appreciate that you created a 2-player experience :) Definitely a plus.
It took me a while to figure out what the half-circles meant, but it's supposed to be a visual aid to see which circles have already been connected. I think that's a nice touch!
When your strapped for time on music, and can only do a short loop, a trick I have picked up recently is to slow it the way down, so it becomes more ambient style. I was thinking of that because it works especially well with percussive tracks like this one.
I always try to give something unique in a comment, and I thought for sure that 'I think the circle player has it way easier, beacause …' was going to be it, but it seems a lot of people figured that one out already! A 7th circle, like you said, might be a good idea (though you might want to check if it doesn't mean that the crosses player can then always win), or maybe experiment with less circles, but 2 crosses per turn?
Since it's completely 'predictable' (no randomness) and the board small, you'll always have similar issues though. For every move made, there will be an optimal strategy for either player, that if followed, will lead to an inevitavble outcome.
Still, since I've tried before years ago, I know it's quite hard to make games like these engaging, and in that you seem to have succeeded.
@dorkulon Yeah I just play tested it yesterday, I am planning on giving the crosses some more offensive power and increasing the number of circles to win to 6. Glad you liked it :D
@CoherentNonsense Damn we had the same idea, well the idea is kind of intuitive but eh. I am thinking of adding that, probably going to be done in 2 weeks after my exams. Thanks for playing :D
@remco Oh that is a nice tip for the music, very interesting, will use this in the future. Thanks :D Yeah I have been play testing with my friends with a seventh circle version, it seems circle still has a bit of an advantage, like they just clump and win. So I will be adding CoherentNonsense's idea as well to give crosses more options. Yeah and I tried to make a completely polished game this time so I am glad you found it really engaging :D