Status update from the unironically self-named "super" team.
We are making an age of empires/warcraft/FTL/starcraft/loads more inspired thing where the jungle/nature is getting back at humanity and eating their cities. Your goal is to try to fend off the impending doom for as long as possible.
It's currently set to be a mix of tower defense with base building and maintenance, and we have a ton of ideas outside the "mvp" scope that we're dying to add (I want BOSSES!!).
We're a team based in different timezones - @toasty and I are coach-coding in the UK, while the sound department - @gsamaro and @Kyle3wynn - are composing in California, and at the same time @James_Deans_Jeans is making the graphics in Toronto.
This is challenging in some ways, but it also means work is being done while we sleep here in the UK. I'm looking forward to waking up and putting all the assets in the game! Hopefully we can add a screenshot tomorrow morning - watch this space…
The 3rd Alakajam has started! Let's get cracking!
The deadline depends on whether you want to enter the ranked or unranked category:
For both categories, you have one additional hour to submit your game.
And the theme is Always growing!
Lots of things are always growing…
Most importantly: have fun! Good luck!
It's finally here - the day when the 3rd Alakajam kicks off!
In just four hours, the theme of the jam will be revealed. Building up to this grand revelation, we will gradually get rid of the other themes - one by one - and you can follow along on twitch from 6:20 pm UTC with DanaePlays and Aurel300! Special guests are wan and myself, and there will be opportunity to interact from the twitch chat, including winning some fresh Alakajam goodies!
Join us at 6:20pm UTC for the final countdown towards the theme revelation!
During the last week, over 200 theme suggestions have been submitted and almost 9000 votes have been cast.
Now the second round of theme voting starts: Shortlist voting! This means theme submission is no longer possible - instead, the ten most popular themes from the first phase will be available for everyone to rank. Drag and drop the themes into a ranked list in order of preference.
If you have not done yet, also feel free to create an "I am in" Post. What tools are you using? What is your setup like? Did you take part in previous gamejams? Tell the community a little bit about you and your goals for the upcoming 3rd Alakajam!
Finally, in one week, the jam kicks off! Exciting!
The 3rd Alakajam is happening from June 22nd to 24th. But first we have to find a theme! You can now submit themes you like and vote for the themes of other participants. All you have to do is to create an account and start to submit and rate themes.
For one week (starting June 8th) you can submit up to three theme suggestions and rate theme suggestions from others either positively or negatively. After one week, on June 15th, theme submission will be closed. The top ten themes will then be made public and everybody can rank them in order of preference
The final theme will be announced with the launch of the jam (at Friday June 22nd, 7pm UTC), live on stream.
The 3rd Alakajam will take place the weekend of 22-24th June.
What is an Alakajam you might wonder? Well, the idea is simple: Make a game, from scratch, in just a weekend. You can do this on your own, or in a team, You can be a seasoned pro or a total beginner.
If you like video games and are motivated to create your very own game, keep reading!
The 3rd Alakajam is kicking off very soon! But first we need to decide on a theme, which we do with a process where people can submit their own themes and vote for all other submissions. Once we are closer to the jam, we will crop the list to the top 10 suggested themes, and there will be a final theme voting phase. The final theme will be revealed on stream just as the 3rd Alakajam starts! Excitement!
The full schedule is listed below:
|June 8-15th||Theme submission & voting||You can submit theme ideas for the jam and vote for all other submissions.|
|June 15-21st||Theme shortlist||Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.|
|June 22, 6:30 UTC||Countdown stream||DanaePlays and Aurel300 host an official stream on Twitch to launch the event!|
|June 22-24th||THE JAM!!!||From Friday 7pm UTC to Sunday 7pm UTC, make a game solo or as a team!|
|June 22-25th||Unranked jam||If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.|
|June 24-July 8th||Game voting||For two weeks all entrants are invited to play, rate and comment on other peoples games.|
|July 8th||Results||The results from game voting are released and the winners are crowned!|
There are three divisions:
See the full rules for the Alakajam.
All you need to do to enter is to create an account on this website, and publish your game before the deadline. There are actually two different deadlines: the solo and team competitions ends after 48 hours and the unranked jam ends after 72 hours.
A lot of participants also post an "I am in" blog post presenting yourself or your team at some point before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
Please spread the word about the 3rd Alakajam - the more we are, the merrier! And of course: good luck - and have fun!
Right, I've brainstormed some ideas and decided on The Chosen One™.
I am making a two-player board-game-style tactical medieval warfare game with smoke screens. Infact, the game is called Smoke Screen!
I've played some prototype games on paper (with temporary "units") and I think it could be quite fun. Simple to learn and hopefully with enough tactical options to make it interesting.
I don't have the full 48h due to other commitments, so my main goal was to complete something. Hopefully this is small enough to get something done.
Here's a very early mock-up: