My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.
There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.
The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).
Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.
Being away from home this week I'm aiming for something small, so here's a couple rough game ideas I had to put aside, feel free to find inspiration in them:
The player has to transform a polluted city into a greener one. The view is top-down, tile-based. The gameplay consists in spending slowly refilling money by replacing tiles from certain types into other types, the goal being to reinvent the way cities are organized in order to pollute less.
Comments : It might take a while to get right in terms of balancing. The AI should be fun to code but a bit long to complete. And yes, you can probably win by replacing everything with parks, maybe the city population at victory time is your final score?
This could work either as a walking simulator (made with RPG Maker for instance), or simply a simple interactive story. Something visual like a top down RPG view with some interactions would probably work best though.
The player goes through a typical day. The first day plays itself without any choices, the protagonist having certain habits. A certain event makes them suddenly willing to change their routine for the better good. Throughout the next day and onwards the player is faced with multiple difficult choices. What's better for the environment might have a negative impact in the short term (especially in terms of comfort), but turn out helpful in the long run:
Various possible endings to that once the player has reached a green enough lifestyle. Maybe something to hint at an apparent uselessness of all the effort when there are industries nearby blasting waste at a different scale…
It's official: the results for the 6th Alakajam! are out! You can find the results here:
Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, we've got a short survey you should definitely check out.
The next Alakajam! will take place on the 20-22 September 2019 week-end, book the date! Since September is in a long time, we have a couple events in store before then:
Have a nice summer everyone, we hope to see you in the upcoming events!
Congratulations everyone for joining the jam :) You just made a game in 48 hours, which is an impressive achievement in itself!
For the next two weeks, all entrants will be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Constructive feedback is one of the best ways to learn and improve your game design skills, so please dish it out in buckets.
By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified.
On June 16th, at 7pm the final results will be released and the winners crowned :)
Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's actually not too late to complete something! Game submissions will completely close Monday at 9pm UTC.
Click the image to try the 88wpm typing game :)
At this point the game is not really online, instead all replays are stored for future players to compete with. This way the game won't feel empty during the rating phase.
There's still a lot to do if I want to actually fit the theme (not mentioning the car sprites are terrible), but the core gameplay works which is nice. More details on my roadmap on the entry page
The 6th Alakajam has now started, good luck to all! Let's get cracking!
The deadline depends on whether you want to enter the ranked or unranked category:
For both categories, you have one additional hour after the deadline to create your game page, but we advise you do that in advance.
We all enjoyed the awesome opening ceremony created by @Aurel300 and @DanaePlays. If you missed it, you can still find it at Danae's Twitch channel.
But most importantly: have fun!
The new Alakajam! is finally approaching and will start on May 31st.
The goal of the event is simple: make a game, from scratch, in just a weekend. You can do this on your own, or in a team, you can be a seasoned pro or a total beginner. If you opt-in to the competition, you will be ranked against every other contestant!
|May 17||Theme submission & voting||You can submit theme ideas for the jam and vote for all other submissions.|
|May 24||Theme shortlist||Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.|
|Countdown stream||DanaePlays and Aurel300 host an official stream on Twitch to launch the event!|
|THE JAM!!!||Start making a game solo or as a team, and simply submit it before the deadline!|
|June 2||End of ranked jam||The main competition ends here, exactly 48 hours after the start time.|
|June 3||End of unranked jam||If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.|
|June 16||Results||After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!|
There are three divisions:
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
The Alakajam! competitions let people make a video game from scratch in a week-end, then play and rate each other! All games are made around a theme chosen by the community.
Anyone can enter in any of the following divisions:
The jam always starts on a Friday, 7pm UTC.
After the jam, Solo and Team divisions will be ranked separately through community voting: any person who entered the event will be able to play, rate and comment other people's games for two weeks, until the final results are released. On each game you play, you will get to rate six aspects of game making:
|Overall||How much you liked the game in general.|
|Graphics||Your appreciation of all the visual aspects of the game. This can be opted-out if you want to (e.g. text-based game).|
|Audio||Your appreciation of all the sound-related aspects of the game. This can be opted-out if you want to (e.g. silent game).|
|Gameplay||Your appreciation of the gameplay, contents & balancing.|
|Originality||How original you found the game, its art and sound.|
|Theme||How well and how interestingly the game fit to the theme.|
Unranked games won't get ratings but can expect as much plays & feedback as the others.
Those third-party assets exceptions are only allowed as long as you have the license to use them. Please check the licensing terms and in doubt, consult the author.
Since there is no ratings involved, the rules are much more relaxed. While the ranked divisions are only made for video games, card & board games are allowed here. The only rules are:
There are additional rules if you submit an existing project of yours. These are fuzzy rules only aimed at preventing abusive self-promotion:
Obviously, the rules on post-jam changes don't cover every scenario (for instance you may realize the music volume is super low, or in-game instructions are wrong, etc.).
…So in those cases where you want to do something but it's unclear if you can, or not doing it seems unfair, do it, and mention what you did in your game description. After all, this is a completely informal competition, there's no prizes involved, we're just here to make games and have fun!
After the 5th Alakajam in February and a tournament in March, April 1st will be the start the next Kajam, this time under the presidence of the venerable @voxel!
Kajam competitions are month-long events in which people make a small video game focusing on a specific aspect of game making. For instance the previous jam was about "Hyper-casual gaming". Kajams are perfect to learn, experiment and improve your gamedev skills! Detailed rules here.
The topic of the 7th Kajam will be chosen by its host @voxel and announced upon the start of the event.
Follow us on Twitter or Reddit to stay updated!
For the next couple weeks, Alakajam! is not hosting a gamedev event. Instead, we will play jam games! (omg)
For two weeks, everyone will get to play on a selection of 6 games (mostly from the last Alakajam! events) on which they'll try to make the highest scores/best times as possible. Using screenshots as proof, players will battle to enter (and remain in) the leaderboards.
Leaderboards points are awarded to all players that enter the top 10 of a game. At the end of the event, on March 31st, the player with the most points wins the tournament! Check the 2nd tournament winners to see the current title holders :)
As usual, there's no prizes to be won other than bragging rights. We're just here to have fun!